Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on April 22, 2021, 04:25:51 PM

Title: Custom Map #1393: Rooms - Cursor Edition 1. By: chaotea
Post by: AutoPost on April 22, 2021, 04:25:51 PM
This topic is for discussion of map #1393: Rooms - Cursor Edition 1
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=1393)

Author: chaotea
Size: 251x251
Title: Re: Custom Map #1393: Rooms - Cursor Edition 1. By: chaotea
Post by: Durikkan on April 22, 2021, 09:53:54 PM
My only complaint is that by the time you get liftic and could potentially build a thor, the map's already over. (You could get some earlier by coming in from the right, but that would be slow and probably also not really get you a thor before the end of the map.  Also, there's an excess of bluite you can't really use, since the temples appear to have been left on self-destruct mode, and there's no other use for it. 

I enjoyed the map, though, even if the units are completely overshadowed by the cursor.   :)
Title: Re: Custom Map #1393: Rooms - Cursor Edition 1. By: chaotea
Post by: dklk on April 23, 2021, 09:17:01 AM
Fun map. Provided a tough challenge though, since I somehow forgot it was a cursor map until I had cleared everything except the center  ???
Title: Re: Custom Map #1393: Rooms - Cursor Edition 1. By: chaotea
Post by: Roszadok on April 23, 2021, 09:26:31 AM
Well I did beat 3rd condition, althou i do not know how to reach liftic throu dark zone :(
Title: Re: Custom Map #1393: Rooms - Cursor Edition 1. By: chaotea
Post by: knightace on April 23, 2021, 11:46:23 AM
Would've liked a warning that the temples have a limited life span...
Title: Re: Custom Map #1393: Rooms - Cursor Edition 1. By: chaotea
Post by: knightace on April 23, 2021, 02:03:07 PM
Quote from: Roszadok on April 23, 2021, 09:26:31 AM
Well I did beat 3rd condition, althou i do not know how to reach liftic throu dark zone :(

Just slap down some refineries to the right of there. The drones can go over the walls.

Or; pylons can actually reach across the dark zone. Either method will work.
Title: Re: Custom Map #1393: Rooms - Cursor Edition 1. By: chaotea
Post by: chaotea on April 24, 2021, 05:32:35 PM
Quote from: knightace on April 23, 2021, 11:46:23 AM
Would've liked a warning that the temples have a limited life span...

They're not supposed to. They are tagged as invulnerable, but i think there is imbedded script to destroy them if theres too much creeper on them. I wasnt going to mess with it.
I tested the map 4 times, altering bits the first 3. No temple ever took a hit so i figured it was fine.
Title: Re: Custom Map #1393: Rooms - Cursor Edition 1. By: chaotea
Post by: chaotea on April 24, 2021, 05:35:53 PM
Quote from: Durikkan on April 22, 2021, 09:53:54 PM
My only complaint is that by the time you get liftic and could potentially build a thor, the map's already over. (You could get some earlier by coming in from the right, but that would be slow and probably also not really get you a thor before the end of the map.  Also, there's an excess of bluite you can't really use, since the temples appear to have been left on self-destruct mode, and there's no other use for it. 

I enjoyed the map, though, even if the units are completely overshadowed by the cursor.   :)

Yea, though it was designed with the cursor being the main weapon so thats fine.

The Liftic thing is noted, there used to be a bit of it bottom right, but it basically allowed you to build rockets and use conversion to win early. I took these out but then figured id just remove rockets. After that i just didnt add it back.

At that point i was 5 hours into making it and was about done :D
Title: Re: Custom Map #1393: Rooms - Cursor Edition 1. By: chaotea
Post by: Durikkan on April 24, 2021, 05:47:37 PM
Quote from: chaotea on April 24, 2021, 05:32:35 PM
Quote from: knightace on April 23, 2021, 11:46:23 AM
Would've liked a warning that the temples have a limited life span...

They're not supposed to. They are tagged as invulnerable, but i think there is imbedded script to destroy them if theres too much creeper on them. I wasnt going to mess with it.
I tested the map 4 times, altering bits the first 3. No temple ever took a hit so i figured it was fine.

The issue is the default temple implementation has this at the bottom of the file

if (<-emitCounter 9000 gte)
#overload
DestroyUnit(self false false false)
endif

So, after 9000 frames (5 minutes) of being fully supplied, the temple explodes.  To remove it you'd just cut out that paragraph from the script file. 
Title: Re: Custom Map #1393: Rooms - Cursor Edition 1. By: chaotea
Post by: Shatterstep on April 25, 2021, 03:13:06 AM
Enjoyable map. Clever use of the walls and absorber to keep creeper in check. I hate thors. They are such a pain to get ammo to, even when over a pylon. If there is a trick to them, I don't know it.
Title: Re: Custom Map #1393: Rooms - Cursor Edition 1. By: chaotea
Post by: chaotea on April 25, 2021, 02:55:50 PM
Quote from: Shatterstep on April 25, 2021, 03:13:06 AM
Enjoyable map. Clever use of the walls and absorber to keep creeper in check. I hate thors. They are such a pain to get ammo to, even when over a pylon. If there is a trick to them, I don't know it.

Thanks. The thors were really more for anyone who got there and hadnt basically won.
Title: Re: Custom Map #1393: Rooms - Cursor Edition 1. By: chaotea
Post by: knightace on April 26, 2021, 02:39:32 PM
Quote from: chaotea on April 24, 2021, 05:32:35 PM
Quote from: knightace on April 23, 2021, 11:46:23 AM
Would've liked a warning that the temples have a limited life span...

They're not supposed to. They are tagged as invulnerable, but i think there is imbedded script to destroy them if theres too much creeper on them. I wasnt going to mess with it.
I tested the map 4 times, altering bits the first 3. No temple ever took a hit so i figured it was fine.

Figured it was something like that. I had actually built an M.Rift just next to the temple to let it fully charge. And...that's what killed it. =]
Title: Re: Custom Map #1393: Rooms - Cursor Edition 1. By: chaotea
Post by: bigboybunce on April 29, 2021, 06:00:34 AM
does anyone know how to get rid of the contaminant? I know that you need to use decon on with a terp but I can't access the terraform  option so i have no idea how to get rid of it on this map

nvm I'm an idiot and forgot pylons can reach over the walls