Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on April 22, 2021, 12:13:08 AM

Title: Custom Map #1389: Rise Of War 7: Shipyard Defense. By: Arteni
Post by: AutoPost on April 22, 2021, 12:13:08 AM
This topic is for discussion of map #1389: Rise Of War 7: Shipyard Defense
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=1389)

Author: Arteni
Size: 192x120
Title: Re: Custom Map #1389: Rise Of War 7: Shipyard Defense. By: Arteni
Post by: MrWizard on April 23, 2021, 11:18:51 PM
Am I mistaken or are all of the enemies disabled on this map?
Title: Re: Custom Map #1389: Rise Of War 7: Shipyard Defense. By: Arteni
Post by: CS Z on April 24, 2021, 02:18:05 AM
Quote from: MrWizard on April 23, 2021, 11:18:51 PM
Am I mistaken or are all of the enemies disabled on this map?

The spore launchers are the only thing working here.  Ridiculously easy two minute nullification and then having to wait for the hold objective.  The only thing that could be barely problematic is if a spore lands on the creeper breeder.

The map seemed like it could have been interesting.
Title: Re: Custom Map #1389: Rise Of War 7: Shipyard Defense. By: Arteni
Post by: Durikkan on April 24, 2021, 12:49:37 PM
It looks like it probably qualifies as a 'do nothing' map as the uploader beat it without building a single unit.   All you probably need to do is ern some units and you automatically win.  (Not sure if you'd automatically win without erning)