Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 05, 2021, 05:23:42 PM

Title: Custom Map #9429: Central Fort. By: Noboby
Post by: AutoPost on April 05, 2021, 05:23:42 PM
This topic is for discussion of map #9429: Central Fort
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9429)

Author: Noboby
Size: 151x57

Desc:
(Sleeper code wants to move to the center so to make the sleeper aggressive I placed your fort in the center) Your fortress is surrounded by an unknown enemy! Stop their advance and win the day! #spores #sleeper #nodigitalis #limited
Title: Re: Custom Map #9429: Central Fort. By: Noboby
Post by: Johnny Haywire on April 09, 2021, 06:55:35 PM
Sleeper was not aggressive at all in this mission, so it's a good practice for newer players just getting the hang of things.

Early-on, you can out-gun and out-range anything they have and in this map all you have to do is kill one enemy CN to win.

Having 4 enemy CN's seems like it might be a bit of pressure, but it's really no worries. So just enjoy the short battle  ;)

Thanks for the map!  ;D
Title: Re: Custom Map #9429: Central Fort. By: Noboby
Post by: Nobody on April 10, 2021, 11:56:43 AM
Quote from: Johnny Haywire on April 09, 2021, 06:55:35 PM
Sleeper was not aggressive at all in this mission, so it's a good practice for newer players just getting the hang of things.

Early-on, you can out-gun and out-range anything they have and in this map all you have to do is kill one enemy CN to win.

Having 4 enemy CN's seems like it might be a bit of pressure, but it's really no worries. So just enjoy the short battle  ;)

Thanks for the map!  ;D
Really?!?
Huh...
It felt like they were aggressive to me when I did the map...
Oh well *shrugs*
Your welcome for the easy game.
Title: Re: Custom Map #9429: Central Fort. By: Noboby
Post by: Johnny Haywire on April 10, 2021, 08:41:24 PM
The key to *most* Sleeper maps is to build lots of beams & maybe mortars early-on (and enough power grid to supply them). Then just upgrade range. If they can't fly stuff into your area (b/c of the beams) or build stuff (set mortars to "digitalis" if they get near) then it's pretty easy to win.

The Sleeper AI has really improved since it was first introduced years ago, and I'm really glad to see you and a couple others working with it. Please keep up the good work!  ;)