Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on June 28, 2010, 12:07:44 AM

Title: Custom Map: Story Ep. 3 Tech Base
Post by: AutoPost on June 28, 2010, 12:07:44 AM
This topic is for discussion of map: Story Ep. 3 Tech Base (http://knucklecracker.com/creeperworld/mapcomments.php?id=2436)
(http://knucklecracker.com/creeperworld/thumb.php?id=2436) (http://knucklecracker.com/creeperworld/mapcomments.php?id=2436)

Author: Blaze (http://knucklecracker.com/creeperworld/viewmaps.php?author=Blaze)

Desc:
http://knucklecracker.com/forums/index.php?topic=3654.new#new

See there if a score isn't posted.

As it says Ep. 3 Finally continued it.
Title: Re: Custom Map: Story Ep. 3 Tech Base
Post by: Blaze on June 28, 2010, 01:08:41 AM
Credit goes to mthw2vc for testing my map when I didn't have time to.
Thanks mthw2vc your a big help.
Title: Re: Custom Map: Story Ep. 3 Tech Base
Post by: Sqaz on June 28, 2010, 03:40:14 AM
I liked the concept of those rivers, but it was very easy, you don't need to build any weapons or reactors as you get everything from the start. And then it's just connecting the totems, as the creeper is also to weak to be a threat.
Title: Re: Custom Map: Story Ep. 3 Tech Base
Post by: mthw2vc on June 28, 2010, 06:37:24 AM
Well, that depends on whether or not you move the city. I never said it was hard, although I knew while testing it that using the pre-move the city bug it would be possible to pwn this map. However, even if it isn't too terribly difficult, it is an interesting style of level.
Title: Re: Custom Map: Story Ep. 3 Tech Base
Post by: Sqaz on June 28, 2010, 06:52:20 AM
I didn't move the city, I think you would lose a lot of time by doing that.
There is enough time to just connect build some collectors and relays to connect with the other blasters and stop the creeperflow on the other side in time.

Another thing: if you'd move the city you'd have to bridge way to much, as you wouldn't have the relay tech.
Title: Re: Custom Map: Story Ep. 3 Tech Base
Post by: mthw2vc on June 28, 2010, 06:59:09 AM
Yes, I did notice that. I was well aware of the fact that there was time to get over there, but you can work a lot faster about it by bridging in 3 places. I seem to recall getting a time of <2 minutes when I tried it.
Title: Re: Custom Map: Story Ep. 3 Tech Base
Post by: UpperKEES on June 28, 2010, 07:12:27 AM
This is a quite unordinary looking map; I like the looks of it. Luckily 'fractured energy' is my speciality. ;)

NB: didn't abuse the 'move city bug' or bridging either.
Title: Re: Custom Map: Story Ep. 3 Tech Base
Post by: Toaster on June 28, 2010, 08:11:38 AM
Played this map way too conservative. Nice terrain, Interesting map! Thanks!
Title: Re: Custom Map: Story Ep. 3 Tech Base
Post by: Blaze on June 29, 2010, 12:42:01 AM
Wow! My first map to have 7+ on topic* comments!  :o
Thanks for the feedback, really makes me want to get started on the next already!  ;D
And thats exactly what I was going organic yet constructed terrain and an interesting map.
Glad everyone likes it.   :)
If you guessed that the next map(s) will be indoors, your right!  :D



*non-flame(ish)