This topic is for discussion of map #1027: Deafet the big mesh
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=1027)
Author: Fuchsy
Size: 192x120
Overall not a bad mission, but I'd like to point out that the purpose of the "Reclaim" objective was to *reduce* the slog, not to increase it.
In other words, making both "Nullify" and "reclaim" mandatory doesn't make the map more fun, it merely makes it a worse slog.
If one has lots of enemies, and it becomes clear that the victory is inevitable, but just depends on nullifying a bunch more enemy units, then if reclaim kicks in, those wishing to can declare a victory and leave, while those wishing tocan fight on for complete nullification.