Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on March 14, 2021, 08:05:46 PM

Title: Custom Map #1025: Autobuild FPS 3. By: Auri
Post by: AutoPost on March 14, 2021, 08:05:46 PM
This topic is for discussion of map #1025: Autobuild FPS 3
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=1025)

Author: Auri
Size: 256x160
Title: Re: Custom Map #1025: Autobuild FPS 3. By: Auri
Post by: Shatterstep on March 14, 2021, 11:30:20 PM
Excellent map. Cool variation for FPS.
Title: Re: Custom Map #1025: Autobuild FPS 3. By: Auri
Post by: Ionie on March 15, 2021, 04:49:43 AM
I dig the FPS maps, yeah, but I prefer the boots-on-the-ground -approach to it. Controls were OK in this version as well, but we've been looking at the game from top-down for so long the boots-on-the-ground -approach feels better.

Also, the mortar feels very lackluster for some reason. The cannon just goes BRRRRRR and destroys everything in it's wake. It's like the mortar would need a LOT deeper creeper for it to shine, maybe?
Title: Re: Custom Map #1025: Autobuild FPS 3. By: Auri
Post by: chaotea on March 15, 2021, 06:28:11 AM
Quote from: Ionie on March 15, 2021, 04:49:43 AM
Also, the mortar feels very lackluster for some reason. The cannon just goes BRRRRRR and destroys everything in it's wake. It's like the mortar would need a LOT deeper creeper for it to shine, maybe?

Yep, thats the purpose for morter. Its best vs massive stacks of creeper, great vs waves in the distance.
Title: Re: Custom Map #1025: Autobuild FPS 3. By: Auri
Post by: helmetflakes on March 15, 2021, 11:27:19 AM
Great level, thanks for making these, TBH they're much better than the original game! I quire liked the "flying" version for a change. Makes the level a bit too easy maybe and the weapons were quite OP by the final island. Can't wait for the next one.
Title: Re: Custom Map #1025: Autobuild FPS 3. By: Auri
Post by: Qople on March 15, 2021, 12:05:14 PM
The only feedback I'd give is the controls. The idea is good, but somehow the controls don't work the same in this map. You can leave the map, but it messes with movement in odd ways, and strafing is way slower than the forward movement. Shift doesn't do anything, and the momentum of the camera is way too "floaty" for my liking.

With that out of the way, the idea of the more traditional top-down camera with the first person controls is interesting. I think the balance in this level was ultimately fine; there's more leeway than people might think to make a "balanced" FPS level. It more affects the length than anything else. If anything, I like the feel of the "orbital bombardment" when your weapons are a bit more powerful with this view.
Title: Re: Custom Map #1025: Autobuild FPS 3. By: Auri
Post by: Durikkan on March 15, 2021, 03:46:40 PM
Yeah, will probably switch back to ground for the next map, but may bring this back on occasion.  Theoretically it could even work with switching between the two, but that would need some careful balancing.

The shift mode would be slow enough it would get caught by the slightly aggressive 'rapidly kill your speed if you're less than a certain speed' thing I put in to avoid too much slow drifting.

The leaving the map is because that felt slightly more natural to me than just running into a hard edge and stopping, but I would probably change that around a bit if I revisit the flying mode. 
Title: Re: Custom Map #1025: Autobuild FPS 3. By: Auri
Post by: flamewolf393 on March 15, 2021, 04:03:22 PM
Hmm, your maps dont show up when searching for fps tags or title... any idea why?
Title: Re: Custom Map #1025: Autobuild FPS 3. By: Auri
Post by: Durikkan on March 15, 2021, 05:59:47 PM
I am Auri, but I happen to use a different name here than in game, due to this account being older.  Sorry for the confusion. 
Title: Re: Custom Map #1025: Autobuild FPS 3. By: Auri
Post by: dwilkinson on March 27, 2021, 05:48:39 PM
Right, i'm 5 minutes in and far prefer the controls. Loved autobuild FPS 2, and this is that with a jetpack. i love it :)
Title: Re: Custom Map #1025: Autobuild FPS 3. By: Auri
Post by: Ranger Von Danger on April 01, 2021, 08:37:03 PM
I really tried to enjoy this map and I do appreciate the work you put into making it. I just felt frustrated the entire time because every time I would progress in an area, the other areas would get destroyed and it was a neverending cycle. if the rate of fire were a bit better or the AI weapons would hold the ground I reclaimed it would have been a much better level. thanks, cheers
Title: Re: Custom Map #1025: Autobuild FPS 3. By: Auri
Post by: dgacen on May 04, 2021, 06:27:36 PM
The first part was definitely a challenge! Gaining any kind of ground was difficult at first, but I learned some things about the map that helped me. Once I started gaining ground it became much easier. I was hoping that the other "sections" would prove to be challenging in the same or different ways, but once it got rolling and all the boosts started coming in, it was too easy. Maybe putting caps on the amount of boosts so that it stays balanced would be helpful? 2000% boosts makes for quick work of creeper though.
Title: Re: Custom Map #1025: Autobuild FPS 3. By: Auri
Post by: Dismissdan on June 30, 2021, 02:58:40 AM
Wish more people did this "third person" type of FPS. The only map I know of that has this. My only feedback is that the camera "floats" after you stop navigating. And it gets way easy with the upgrades about halfway through.
Title: Re: Custom Map #1025: Autobuild FPS 3. By: Auri
Post by: Fabio pen on February 27, 2022, 12:01:28 PM
This map is so much fun! Thank you !

But it's easy... but really fun! I loved it