This topic is for discussion of map #940: The Real Hard
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=940)
Author: slayer
Size: 128x80
Not sure if a setting was missed somewhere, but this is basically pointless in its current form.
Using overload you can destroy the emitters before anything troublesome can be launched, you can literally clear the map of all enemies before the time required is met.