Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 03, 2021, 12:58:11 PM

Title: Custom Map #9359: chronom 2021-03-03. By: INSH
Post by: AutoPost on March 03, 2021, 12:58:11 PM
This topic is for discussion of map #9359: chronom 2021-03-03
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9359)

Author: INSH
Size: 99x99

Desc:
Fall seven times and stand up eight!
Title: Re: Custom Map #9359: chronom 2021-03-03. By: INSH
Post by: Loren Pechtel on March 03, 2021, 07:23:33 PM
Am I missing something or do we have to wait a long time at the start for the 25k and 70k absorbers to fill?
Title: Re: Custom Map #9359: chronom 2021-03-03. By: INSH
Post by: Riskbreaker on March 03, 2021, 07:55:42 PM
Quote from: Loren Pechtel on March 03, 2021, 07:23:33 PM
Am I missing something or do we have to wait a long time at the start for the 25k and 70k absorbers to fill?

you indeed are missing something

Spoiler
check for non physical corridors
[close]
Title: Re: Custom Map #9359: chronom 2021-03-03. By: INSH
Post by: Twi on March 03, 2021, 09:48:22 PM
Another good one!

Thanks for keeping these coming ❤
Title: Re: Custom Map #9359: chronom 2021-03-03. By: INSH
Post by: chwooly on March 04, 2021, 01:40:32 AM
Quote from: Loren Pechtel on March 03, 2021, 07:23:33 PM
Am I missing something or do we have to wait a long time at the start for the 25k and 70k absorbers to fill?

Guppy's
Title: Re: Custom Map #9359: chronom 2021-03-03. By: INSH
Post by: Shatterstep on March 04, 2021, 02:36:23 PM
Excellent map.

Wish guppies would stop dying when heading back. Fundamental issue with the game that they don't follow the exact path back. Normally it wouldn't be an issue, but for this game mode with the kill zones.... So anyway, not a big deal.
Title: Re: Custom Map #9359: chronom 2021-03-03. By: INSH
Post by: Crimson King on March 04, 2021, 03:04:06 PM
Quote from: Shatterstep on March 04, 2021, 02:36:23 PM
Wish guppies would stop dying when heading back.
A level or two of move speed solved this for me.
Title: Re: Custom Map #9359: chronom 2021-03-03. By: INSH
Post by: Johnny Haywire on March 09, 2021, 01:56:24 PM
Another cool CSM map, although the absorber is way too overpowered. And it's kinda like the lever on the Death Star - you know you shouldn't pull the lever but sometimes you're passing by a planet and you just feel like... well, you get the idea.

And being able to reuse it over and over again...? That's like having the first few seasons of 24 on repeat, day & night - UNLIMITED BAUER!  :P

Thanks for the map!  ;D
Title: Re: Custom Map #9359: chronom 2021-03-03. By: INSH
Post by: yum-forum on May 30, 2021, 01:27:00 PM
Fresh video from Master DarkRubberNeck:

https://www.youtube.com/watch?v=Fo0PirvrLNk&t=10s
Title: Re: Custom Map #9359: chronom 2021-03-03. By: INSH
Post by: yum-forum on July 13, 2021, 11:10:21 AM
https://www.youtube.com/watch?v=jttfwczmGeI