Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on February 27, 2021, 04:30:22 AM

Title: Custom Map #883: Cursor-02 Complicated. By: TrickyCorp
Post by: AutoPost on February 27, 2021, 04:30:22 AM
This topic is for discussion of map #883: Cursor-02 Complicated
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=883)

Author: TrickyCorp
Size: 192x80
Title: Re: Custom Map #883: Cursor-02 Complicated. By: TrickyCorp
Post by: Binnes on February 27, 2021, 10:35:58 AM
I love this! Played both of your Cursor maps and they're quite fun.
Title: Re: Custom Map #883: Cursor-02 Complicated. By: TrickyCorp
Post by: knightace on March 09, 2021, 01:04:24 AM
Very nice. I like how this map makes you multitask to fully complete it; while offering little nooks and crannies with helpful surprises to help lay claim as you progress. Much fun. :)
Title: Re: Custom Map #883: Cursor-02 Complicated. By: TrickyCorp
Post by: matjojo on May 07, 2021, 11:27:37 AM
Took me a minute or 5 to realise that there was another second place to start. After that, I needed two retries of forgetting about that first place to realise that this style of cursor map is not my jam. I did really like the first though. I hope your more recent ones have less buildings ;D
Title: Re: Custom Map #883: Cursor-02 Complicated. By: TrickyCorp
Post by: TrickyPlayer on May 08, 2021, 12:22:05 AM
Quote from: matjojo on May 07, 2021, 11:27:37 AM
I hope your more recent ones have less buildings ;D
I "might" have forgotten about how simple cursor is usually best... gonna upload a new cursor map maybe that's really simple...
Title: Re: Custom Map #883: Cursor-02 Complicated. By: TrickyCorp
Post by: Karsten75 on August 31, 2021, 03:44:36 PM
Played this, got the "hold" objective quite easily. Took out most things except for the square with mesh/emitter. I can't figure that part out. My cursor seems to lose strength from being on high terrain or from being on mesh, and since I can't get enough to overflow, I can't attack the non-mesh patches on that last square as well. Oh well, wasted enough time on this, I guess.