Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on June 22, 2010, 11:19:52 AM

Title: Custom Map: ombus
Post by: AutoPost on June 22, 2010, 11:19:52 AM
This topic is for discussion of map: ombus (http://knucklecracker.com/creeperworld/mapcomments.php?id=2392)
(http://knucklecracker.com/creeperworld/thumb.php?id=2392) (http://knucklecracker.com/creeperworld/mapcomments.php?id=2392)

Author: thepenguin (http://knucklecracker.com/creeperworld/viewmaps.php?author=thepenguin)

Desc:
there is now way you can cap off the creeper
Title: Re: Custom Map: ombus
Post by: BigRed45 on June 29, 2010, 02:26:59 AM
Actually, you can cap the creep.
The two center nexii are easy enough. The 4 corner nexii do emit more creep than 2 blasters can handle every 10 min, but with mortar support, one blaster caps them.
Title: Re: Custom Map: ombus
Post by: L'ythelle on June 29, 2010, 03:06:27 PM
Capping creeper is over-rated. I just left a blaster at the opening to keep it from leaking out onto my supply line. Why fight your way down a corridor if there is no prize at the end?
Title: Re: Custom Map: ombus
Post by: Wally on November 09, 2010, 12:31:26 PM
Very Very (too ?) easy... Emitter should have been more powerful.