This topic is for discussion of map #9261: Cursor-15 New
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9261)
Author: TrickyCorp
Size: 128x128
Desc:
Who needs buildings when you can have a Cursor that scales it's pwoer to your progress?
i've haven't understand how to play this map, can you explain please?
i've haven't understand how to play this map, can you explain please?
Didn't work for me, restarted and it did!
You literally have to wait 5 seconds at the start and then everything starts working...
As to how the level works, the starting conversations explain it pretty well I think.. Lemme just say it again here regardless since apparently my explanation wasn't good enough:
You can create anticreeper by holding your cursor at a place where anticreeper is already present. That place cannot be void.
The amount of anticreeper created depends on the amount of tiles that contain anticreeper over the entire map.
You flip red emitters by flooding them with anticreeper.
That's all you really have to know.
By the way, why didn't you just use the help menu? Or was it too confusing?
For those who can't figure out how to play the map:
Your mouse pointer emits anticreeper when on anticreeper, it's your only weapon. The more territory you have the more it emits. You must wait 5 seconds before it starts (making it update faster would cause too much lag.)
I do have one gripe with this map: The cursor doesn't work on the void. The rule should be the cursor only works on anticreeper. This becomes an issue when you already have anticreeper in the void--the digitalis bridges.
I've finally found by myself but indeed the explanation in the map wasn't clear enough. However, since i've understand how to play it's a nice map, good work
Despite only having to just move your mouse around this I really enjoyed this map. Nice relaxing fun and you had to think a little as well. The similar one in CW4 was fun as well but works better in CW3, hard to see what's going on unless your in top view in CW4 with the AC. Please keep them coming TrickyCorp, you've made a load of fun maps different from the norm, much appreciated, Thanks!
Quote from: Nadaj on February 07, 2021, 01:10:45 PM
I've finally found by myself but indeed the explanation in the map wasn't clear enough. However, since i've understand how to play it's a nice map, good work
He's made a bunch of cursor maps, how it's played is more obvious with experience.
Quote from: Loren Pechtel on February 07, 2021, 11:44:47 AM
I do have one gripe with this map: The cursor doesn't work on the void. The rule should be the cursor only works on anticreeper. This becomes an issue when you already have anticreeper in the void--the digitalis bridges.
OK, sure, I'll allow it to emit anticreeper in space. But I can already see someone is gonna be able to abuse that... so therefore I'll only allow it when there's digitalis. Shouldn't be hard to add to the script.
yeah, i'd avoid letting cursor work on void haha...there would be a lot more to worry about on the map to prevent abuses
if people want to empower the digitalis crossing the void, they can just have the cursor at the corner of land, making the anticreeper that will cross with digitalis
edit. oh, if its possible to allow it only on digitalis, might be cool...until they can fill digitalis on void, then remove digitalis, or some shenanigns like that :P
Quote from: TrickyPlayer on February 08, 2021, 01:20:12 AM
Quote from: Loren Pechtel on February 07, 2021, 11:44:47 AM
I do have one gripe with this map: The cursor doesn't work on the void. The rule should be the cursor only works on anticreeper. This becomes an issue when you already have anticreeper in the void--the digitalis bridges.
OK, sure, I'll allow it to emit anticreeper in space. But I can already see someone is gonna be able to abuse that... so therefore I'll only allow it when there's digitalis. Shouldn't be hard to add to the script.
That's exactly what I was envisioning--delete the void rule, simply have the only on anticreep rule. The only way there's anticreep in the void is the digitalis.
Hey, another great map TrickyCorp!
I understood the directions about how to bring up the help menu, but someone who doesn't understand English and is running the dialogue through a translator might have a problem with understanding which button "Keft-Ctrl + I" is, lol. And not everyone actually reads the dialogue and instructions, and even some people who do read it won't really pay attention. The literacy rate may be increasing, but I'd bet that overall reading comprehension is declining a bit because of all the entertainment that contributes to the delinqu... HEY, look! A SQUIRREL! Hmm... I was saying something but now I can't... well, it doesn't matter.
I think the map is pretty great and I've done one of your earlier maps that used this mechanic as the only means of distributing AC, so I patiently waited for stuff to happen. This is a very hypnotic & relaxing map - the perfect map to do right before bed! 8)
Thanks for the map! ;D ;D
The map looks janky, but it is actually quite fun and wonderfully different. Thanks for making the map :-)
Quote from: Johnny Haywire on February 09, 2021, 01:17:09 AM
Hey, another great map TrickyCorp!
I understood the directions about how to bring up the help menu, but someone who doesn't understand English and is running the dialogue through a translator might have a problem with understanding which button "Keft-Ctrl + I" is, lol. And not everyone actually reads the dialogue and instructions, and even some people who do read it won't really pay attention. The literacy rate may be increasing, but I'd bet that overall reading comprehension is declining a bit because of all the entertainment that contributes to the delinqu... HEY, look! A SQUIRREL! Hmm... I was saying something but now I can't... well, it doesn't matter.
I think the map is pretty great and I've done one of your earlier maps that used this mechanic as the only means of distributing AC, so I patiently waited for stuff to happen. This is a very hypnotic & relaxing map - the perfect map to do right before bed! 8)
Thanks for the map! ;D ;D
i look forward for more of them too, they're great
Just wanted to say that this is awesome type of map and I wish more of this kind of maps. :)
Any tips to improve my time?
What I do now:
- Capture right bottom corner right away.
- Take the 10 node at the bottom middle
- Take the opposite node from the starting zone
- Then try to climb up from the left bottom corner
- Move up on the wall to the left top and capture the four nodes (maybe take the 1000 node if I feel like it)
- Then take four ones from the middle left and move from there to the middle towards the pyramid.
- Then take rest 75-100 prod nodes from bottom, middle and right side. And possibly push myself from the right middle towards the triple 25 before digitalis even reach that area.
- Second last the right top corner and lastly the 200 from the middle bottom
This gets me somewhere around 20-25 minutes but am I missing some tricks/timings? I might be able to cut a few minutes if I really focus but how come some reach 10 minutes or below?
Want me to make another map that's as open as this one? I might make another one with a 5x5 grid instead of a 4x4 if I'm asked nicely. Will probably add some flippers and absorbers to it for good measure. If I really feel like it I might make it a 6x6 instead and add space based tiles to the grid. Those space tiles can be accessed by digitalis, portals, flippers, or maybe something else as well? :P
There's a lot of things on this map where I felt like "meh I can fix it but it's more interesting this way" and I honestly like seeing what people can do. 20-25 minutes is faster than my score I think, which kinda says something as I'll usually take the most optimal route just to validate the map faster.
Dude, make as many of these as you like and by all means make whatever changes you think would be cool - or keep the mechanics exactly the same. The maps are very smartly designed and each one seems to be perfectly balanced between playable and challenging.
Glad to see other map makers are taking your ideas and using them... it's such a great idea that I would hate to see it not being used. It's like the people who buy exotic cars and drive under the speed limit. When you bump their car from behind and yell at them to speed up, they have the most confused expression on their face while their car is spinning off the road... almost as if they can't understand why you'd rear-end them.
Well, I'd say more but they say it's time for us to get back in our cells for the night. Yanno, if YOU were the warden I'm sure this place would be a LOT more interesting. :P
Can't wait to see more fun stuff! ;D ;D