Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on February 02, 2021, 09:28:10 PM

Title: Custom Map #677: Shore Strike. By: Jamzs3-AU
Post by: AutoPost on February 02, 2021, 09:28:10 PM
This topic is for discussion of map #677: Shore Strike
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=677)

Author: Jamzs3-AU
Size: 256x160
Title: Re: Custom Map #677: Shore Strike. By: Jamzs3-AU
Post by: Xindaris on March 06, 2021, 12:16:09 AM
This "quick" map took me a whole hour of in-game time, and probably closer to 2 hours in real-time. Looking at some others' scores, I guess there must be a simple trick that I missed.

Not being able to move my units was deeply frustrating to me, since one of my favorite strategies is building a bunch of weapons somewhere safe and then having them move over to a dangerous place to take it/clear it out. Also, it's kind of weird to have the "move speed" upgrade equipped in the ERN portal when units literally cannot move. Finally, for some reason it seems to be possible to just plain lose ERNs permanently in this map? Like, if a unit has ERN equipped and it dies, the ERN mysteriously disappears, contrary to how ERNs work in every map I've ever played before. But it's still possible to unequip them and shuffle them around, so it's not like they can't move or exist over creeper normally.