I made a map and I can't beat it myself. Since many people are better than me at this game I thought that making a Map Testing thread would help some of those worse people at the game still make sure that their maps are beatable even when they can't be beaten. This thread is for putting maps up to test and if you beat somebodies map then post on here so they can submit it.
Here is my Omaha Beach map that I posted a while ago but I made it quite a bit harder. I can't seem to beat it. Anybody up for the challenge?
I've got my foothold (http://a.imagehost.org/0761/41.jpg) now... Since I checked and there aren't any "Surprises" later in the game, it'll just be a matter of building up reactors and an extra blaster or two when the creeper starts to build up, then pushing forward. I'll edit the post to indicate when I'm done. Also, are you sure you uploaded the correct version? It seems... easy.
EDIT: Done. (http://a.imagehost.org/0408/untitled_14.png) I'm still not sure you uploaded the right version.
Yea it's the right one. The other one is WAY easier. Thanks for testing it. Anybody got maps that they want tested?
I might.
Been so busy lately, got to work on my next map and I don't have time to test it.
Here ya go too tired to make the whole story so I put No spoilers in opening text.
Like I said I have no time.
And post any bugs/glitches/too easy/impossible in this thread.
I'll fix them and comeback with the updated one.
Since I still have to make the story, post a screen shot for the map approvers to see.
Thanks.
how can you know if everyone can truly beat it, because some people are just plain out not as good as others.. If the creator himself cant beat it, what hope do other people have >.>...
Quote from: ElderKingpin on June 25, 2010, 04:04:39 AM
how can you know if everyone can truly beat it, because some people are just plain out not as good as others.. If the creator himself cant beat it, what hope do other people have >.>...
Thats why the map is posted here , so better players can find out if it is possibel to finnish .
BTW , not my kind of map , so i'll not use any time to test it =(
Well my sisters friends are coming over today so I'll have time now.
Thanks for posting what you think though.
Although what is your kind of map?
Quote from: Blaze on June 25, 2010, 02:01:50 AM
Here ya go too tired to make the whole story so I put No spoilers in opening text.
Like I said I have no time.
And post any bugs/glitches/too easy/impossible in this thread.
I'll fix them and comeback with the updated one.
Since I still have to make the story, post a screen shot for the map approvers to see.
Thanks.
It's impossible as it stands. the totem at (27, 21) has no space next to it to put a connecting collector and you can't move the city. Even if it were removed, it is very difficult (If not impossible) and requires an absurd amount of bridging to finish the map at all (At least 3 places)
Quote from: mthw2vc on June 25, 2010, 04:55:53 PM
It's impossible as it stands. the totem at (27, 21) has no space next to it to put a connecting collector and you can't move the city. Even if it were removed, it is very difficult (If not impossible) and requires an absurd amount of bridging to finish the map at all (At least 3 places)
Huh I thought I put normal walls in places to connect to the totems...
I'll take a look.
Thanks for taking time to test my map.
[Edit] Ohhh.... I see what totem your talking about tricky, tricky.... Oh, theres another one.
Modified terrain, Removed one totem, Tweaked all of the emitters down, Added Relay Tech.
That Should do. The attached file is the updated one.
Yeah I was right about the walls....
Also I put in the text, story, and everything now, so go-ahead post a score it'll be fine now.
And this map isn't a big plot map so don't expect much story-wise.
Also look around on the terrain as there are multiple spots to place buildings. Mainly Relays.
And I will post a score when I have more time.
Much better... 6:32/9016 (http://h.imagehost.org/0414/63.jpg) 3:43/9414 (http://i.imagehost.org/0785/64_6.jpg)
I probably could've done a lot better, as you can probably tell by the huge speed/reactor farm I had.
Overall pretty good. The start is tricky to get perfect, but doesn't punish you too much if you mess it up, then once you hook everything up, it's a simple, but interesting rush to the totems.
Good job! didn't think it was possible in 3 minutes...
But thats what I was going for: A rush to save everything.
So you submitted your score right?
Either way I'll put a link in the description to this thread.
Yes, I submitted both of them.
Once again, thanks mthw2vc.
I think this thread should be in support .
And i have an map that need testing because i dont have time to post an test score my self right now .
Quote from: SPIFFEN on June 28, 2010, 11:12:19 AM
I think this thread should be in support.
I'd say the custom map board. Support is more for help with the game itself, the installation and the website.
Chani, feel free to move this thread if you read this agree. :)
I agree , it did'nt fit to the random discussion .
http://a.imagehost.org/download/0422/fleet_8_Reef
http://i.imagehost.org/download/0275/Fleet_9_Flood_Gate
Both beat able but UpperKEES wants a score so go for it
Why not attach them to your post like Spiffen suggested? Much easier....
And don't say these maps are beatable while nobody ever finished them!
Im pretty sure with this image that fleet 9 is and im 95 percent sure fleet 8 is
http://yfrog.com/4541607751j
Quote from: F0R on July 09, 2010, 07:51:26 AM
Im pretty sure with this image that fleet 9 is and im 95 percent sure fleet 8 is
http://yfrog.com/4541607751j
How big is the difference between "pretty sure" and "95% sure?"
Quote from: Karsten75 on July 09, 2010, 07:54:19 AM
Quote from: F0R on July 09, 2010, 07:51:26 AM
Im pretty sure with this image that fleet 9 is and im 95 percent sure fleet 8 is
http://yfrog.com/4541607751j
How big is the difference between "pretty sure" and "95% sure?"
4 percent
Quote from: Karsten75 on July 09, 2010, 07:54:19 AM
How big is the difference between "pretty sure" and "95% sure?"
Heheh! Good point Karsten. :)
To be sure it needs to be 100%. So the difference between 95% sure and 100% sure is 100%. ;) 95% sure doesn't exist.
Quote from: UpperKEES on July 09, 2010, 07:56:53 AM
Quote from: Karsten75 on July 09, 2010, 07:54:19 AM
How big is the difference between "pretty sure" and "95% sure?"
Heheh! Good point Karsten. :)
To be sure it needs to be 100%. So the difference between 95% sure and 100% sure is 100%. ;) 95% sure doesn't exist.
Well, depends on how you define sure. I think he uses it in the meaning of:
Quote from: dictionary.com
2. confident, as of something expected: sure of success.
That would mean that it's probably doable, and he expects it to be doable. Actually you could say that being sure is allowed at 51% chance, as then his thought would most likely be right.
You can compare it to a 100 side dice and you saying: "I'm pretty sure it won't be a 1", or, "I'm 95% sure it won't be a 1,2,3,4 or 5".
But, on topic, even if that fleet 9 map was possible, I don't think anyone would like to play it, cause noone likes to just spend their time just building drones while victory is already assured. Why not just make it a bit easier, what's the use of building a hard map, that noone will like to finish. The only thing you'll get from it is a low rating and some comments like "tedious", "way to hard", "Boring" etc...
So just make your maps a bit easier so you can finish them, as this will be better for you, the CW community and the map approvers.
Um yeah this was off pure annoyance for the map this can be done without drones but i was so pissed i nearly hit my head across the desk due to all the fail mortar blaster runs
If anyone wants to see pics of my fleet 8 run, I have some... I will upload more as I get them.
Phase 3: http://j.imagehost.org/0017/84.jpg (Do try to get of the island before the outer layer of emitters comes on at 10 minutes. It makes everything easier.)
Phase 4: http://j.imagehost.org/0713/89.jpg (I really did take my time getting up the hill there, but that is what I needed to do. I also deleted the speed nodes to make room for more useful buildings. Be careful that you don't lose the blasters on the hill and back up that collector.)
I would only submit a score, because when you post the complete solution there will be no challenge for others to play this map (in my opinion, as figuring out how to solve it is the fun part).
Here is the map that need testing , added as i suggested :
Quote from: UpperKEES on July 09, 2010, 09:25:07 AM
I would only submit a score, because when you post the complete solution there will be no challenge for others to play this map (in my opinion, as figuring out how to solve it is the fun part).
I'll delete it once the map is released. However, by making the solution public during testing, there will be more people that can solve the map, and it will be more likely to have a score submitted in a reasonable amount of time. Isn't that what we all want here?
Posting an score shows other players that it can be done ,
and giving an hint of the solution is nice .
But very hard maps might only have only one solution ,
so an posted score might be the best hint to give in the start ,
so the players have to work to finnish the map .
Then some more hints can be given , so some more players can finnish them .
So an complete solution is'nt needed , if someone really want to post an score .
Some hints arent the best way to finnish the map , but hint to how to manage to finnish it .
We are now entering a gray area.
I know that map submission guidelines say authors must confirm maps can be won and maps must be played before submission.
Since the first map approver (me) was not the best player, Virgil implemented a feature where I could see a score before a map was approved, so that I could tell if the author at least could win his own map.
However, the rule has *never* been that it must be the map author that wins their map. In fact many maps have been handsomely beaten, defeated and embarrassed after publication when the greater map community turned their attention to a map. At the same time, many maps have been posted that are hardly beatable, or beatable only by masochists willing to spend 100 or more minutes in mortal combat with maxed out resources. These maps generally earn the scorn of the community and that is a reward of some sorts.
I think it is about time that Virgil takes a minute or two out of his schedule and work with the current map approvers to determine more concrete guidelines on what maps should be approved and on whether score submission is mandatory.
In my mind there is a problem with posting a number of maps on the board for testing. There is very little difference between posting the map on the forum for testing and the map approved and published for greater community testing *after* ensuring that the map is acceptable under the decency and suitability guidelines that is in force for all maps.
People who play maps undergoing testing know that the maps may not be good, but that they are helping to make them better.
People who play maps from the main maps page get maps that are almost always playable.
The difference is in reliability. I'm sure many people won't play these maps for this reason, and there is no issue with this. Noone ever said they have to.
The map maker has to prove that the map can be finnished ,
and to do so , an score has to be posted .
There is no problem if someone else than the mapmaker post an score to the map , is it ?
I understand that uploaded maps without an score might be annoying ,
but we are used to do so , and post an score to it later if it did'nt get accepted yet .
Maybe the uploaded map list should be changed in some way , so there is 2 lists .
1 for uploaded maps with an score , and 1 for maps without an score .
And an way to delete your own maps in the list , and dowloade others maps on the list .
Then the work might be a bit less for you mapapprovers .
I discourage people from submitting maps that they themselves can't beat. Nine times out of ten, these maps are made by people who are just goofing around and think it is cool to make something ridiculous. It is also true that map approvers can see if a score is posted before they approve a map. And I can also say that maps that do not have scores posted before they are approved, do not get approved as quickly.
Think about what a map approver sees when they log into the system and look at the list of maps. They will see 10 or 20 maps that have not been approved. Half of them will show a score and half of them will not. Throw in the mix about 5% of submitted maps can't be won because the author didn't bother to play the map and put totems or crazonium walls in fatal places. Any reasonable map approver would look at the maps with scores posted first since there is already an indication that the map can be won. All the approver really has to do is make sure the pictures and text are acceptable.
For the maps without a score, the approver has to wonder if this map falls into the "can't be won because of carelessness" category. Most of the time the map is fine, but sometimes it isn't. So the approver has to study the map, let it run a while, play it, etc. in order to get an estimate if it seems beatable.
After a few hundred maps it's easy to see why maps with scores pre-posted will get the quickest approval.
All that said, there is no current rule that prevents a map from being posted that doesn't first have a score.... it's just much better for everyone if you do.
And I might in the near future consider adding a filter that is on by default that will only show maps that have 1 or more scores posted.
As for posting maps to the forums prior to submitting them. I don't have a fundamental problem with it...
Now, that said, my advice to map makers is to play the map yourself and make a map that you are happy with and that matches your own skill level (or is easier). If you do that, and post that, your map will be played. Whatever your skill, there are others with that skill and less. Don't feel like you should create a map that is harder than you can win. I don't...
My maps were all won by me (multiple times in multiple ways) before I included them in the game or posted them to the custom maps. If you follow this advice, then you often won't need to post a map to the forum to see if it can be won. You can also add some nice text or some little surprise to your map and it will not be spoiled by having been seen on the forum already.
Lastly, some people do like answering the question "is there some way to beat this overloaded contraption of a map I made up?". That's cool, and these maps can be posted to the Custom Map Discussion forum. If you have an experimental map that makes a pretty pattern, or something like that.... you can post in to the forums and see if people respond. But don't necessarily think that these kinds of maps should be submitted for approval... Just use common sense about what fits.
If you read unit 8 from this book (http://book.gamemaker.nl/), you wil know everything about games and map/level creating.
Beginners try to beat the player with impossible challenges.
Experts try to learn to player to play games.
Quote from: virgilw on July 09, 2010, 10:46:56 AM
For the maps without a score, the approver has to wonder if this map falls into the "can't be won because of carelessness" category. Most of the time the map is fine, but sometimes it isn't. So the approver has to study the map, let it run a while, play it, etc. in order to get an estimate if it seems beatable.
Just a slight addition, because I think everything has been explained very well.
After playing hundreds of maps it's often not very hard to see whether a map can be completed or not, so I don't have to play every map without a score until the rift activates. The only maps causing a problem are the maps with very high intensity emitters and maps with a lot of delayed emitters. You'll probably understand that it isn't possible to play all maps until the end due to time limitations. Because I find maps with high intensity emitters rather boring (just my opinion, as it is more about using brute force than using skill and techniques), these are the maps that I ask the author to submit a score for.
Quote from: Jstudio on July 09, 2010, 11:28:49 AM
Most creators try to beat the player with impossible challenges.
Experts try to learn to player to play games.
Probably not
most creators, but some indeed do. A good map is a
fun challenge for the intended category of players (ranging from newbies to experts). Bad maps are often created by authors who hardly have any map making (or even playing!) experience or authors who like to outsmart the players of their own maps. When you like to show off your own skills, just play more maps yourself. ;)
I think the thread should stay.
Cause what if you don't have time? (Like with me.)
Or your a noob player and want to make something harder?
Or just if you want to make sure you got the kind of gameplay you were going for.
This is a useful thread, and should stay. Let everyone post in-testing maps if they need help.
Thats my opinion.
Nobody said this thread shouldn't stay.
Quote from: Blaze on July 10, 2010, 12:41:49 AM
Or your a noob player and want to make something harder?
Quote from: virgilw on July 09, 2010, 10:46:56 AM
I discourage people from submitting maps that they themselves can't beat.
(...)
Now, that said, my advice to map makers is to play the map yourself and make a map that you are happy with and that matches your own skill level (or is easier). If you do that, and post that, your map will be played. Whatever your skill, there are others with that skill and less. Don't feel like you should create a map that is harder than you can win. I don't...
My maps were all won by me (multiple times in multiple ways) before I included them in the game or posted them to the custom maps.
Quote from: Blaze on July 10, 2010, 12:41:49 AM
what if you don't have time? (Like with me.)
If you don't have the time, don't make a map or wait until you have the time before submitting it.
Quote from: UpperKEES on July 10, 2010, 01:07:22 AM
Nobody said this thread shouldn't stay.
Quote from: Blaze on July 10, 2010, 12:41:49 AM
Or your a noob player and want to make something harder?
Quote from: virgilw on July 09, 2010, 10:46:56 AM
I discourage people from submitting maps that they themselves can't beat.
(...)
Now, that said, my advice to map makers is to play the map yourself and make a map that you are happy with and that matches your own skill level (or is easier). If you do that, and post that, your map will be played. Whatever your skill, there are others with that skill and less. Don't feel like you should create a map that is harder than you can win. I don't...
My maps were all won by me (multiple times in multiple ways) before I included them in the game or posted them to the custom maps.
Quote from: Blaze on July 10, 2010, 12:41:49 AM
what if you don't have time? (Like with me.)
If you don't have the time, don't make a map or wait until you have the time before submitting it.
IF you don't have the time maybe someone else does. And its always fun to try really hard maps
Like I said, thats just my opinion...
Well, as anyone who has been reading the chat around this time will know, I find myself able to make maps but unable to actually play them. So I have to get them tested.
Here's the one I'm making right now:
Great_wall.cwm (979 B) (http://j.imagehost.org/download/0621/Great_wall)
Quote from: Twi on August 02, 2010, 05:02:34 PM
Well, as anyone who has been reading the chat around this time will know, I find myself able to make maps but unable to actually play them. So I have to get them tested.
Here's the one I'm making right now:
Great_wall.cwm (979 B) (http://j.imagehost.org/download/0621/Great_wall)
I have just played that map....ITS WAAAY TOO EASY, add some terrain or make a smaller width size of the wall because that is simply too much crazonium.
NOW I understand how great testers can be. My hours at work have doubled, so I start making maps, and can't finish, or don't have time to play it once I'm done :(
As pointless as this map is, it still needs testing because I still can't play it and submit a score...
:(
Done. A bit boring if you choose not to float your way over there.
mthw2vc solved my problem =D
Hmm seems to be an bug on the map im working on ,
and during testing the Creepers spawn from an spot i have'nt placed an Emitter .
Anyone have an idea of why this is happening ?
Edit : oh i should have posted this in the support thread =/
Look at it in the map editor, and maximize it. There is an emitter at 76, 26 set to 5 intensity every 32 seconds starting at 17 seconds. Remove the emitter to remove that effect.
Hmm , i must have done that by an error , did'nt have full screen when i made the map ,
so i must have pressed space when i was going for something else =P
THX mthw2vc , you solved my problem =D
could somebody test my map?
i could but i'm perticulary bad at these kinds of maps.
edit: (removed download. finished it myself. find the revised version HERE (http://knucklecracker.com/creeperworld/mapcomments.php?id=3744&page=)
Quote from: Michionlion on August 28, 2010, 01:11:14 PM
could somebody test my map?
i could but i'm perticulary bad at these kinds of maps.
I just finished your map in 1:45 with a score of 9714. It is possible to complete the map by building to the totems before the first spore attack, and before the glass walls dissolve. I only used collectors.
You might want to consider turning up the volume on the creeper, reducing the glass walls, or sending the spore earlier.
Also, the bottom totem is a little off center.
thanks, i'll work on that and post the improved virsion.
i toke of the walls
recentered oc
changed spore waves (not sure if i should have done that [the first one is slaitly delayed])
edit: (Look at my last version of the map for details)
thanks for testing it though :)
Please help to send a custom map.
I cant pass this level.
Please tell me if you did.
There is already a thread about this. See here (http://knucklecracker.com/forums/index.php?topic=3654.0).
though it is a bit old...
can sombody beat my map?
Here is an even more updated Sides of Terror
Edit: (as before, it has been uploaded)
ok, i really can't beat this map:
i need help, or some advice.
(http://knucklecracker.com/forums/index.php?action=dlattach;topic=3654.0;attach=2024;image)
Edit: nvm, i got it submmited. thanks Colin!
You seem to be doing fine there, just build more reactors, and slowly expand.
the creeper increases in intencity every so often. its not possible to do that. (at least for me at my medicore lvl :P)
I posted a video (http://www.youtube.com/watch?v=fDFVuLzThgs) on the actual map comments page. I think you make it out to be harder than it really is.
My map busy busy, i cant manage to finish it, but it is definitely possible
Like Virgil said: don't make maps you can't finish yourself.
If you insist on releasing hard maps just become a better player yourself first.
Finished it myself
Alright, I didn't want to do this, but my computer does not want me to finish this map tonight. So!
I'm posting it here for someone to post a score, once someone does I will submit it for approval.
I can by all means beat the map, but my computer keeps crashing right now, I've tried about ten times now and I am tired, I've had a really busy day, etc.
So again, I can beat this map, but my computer is crashing on me so I can't finish it to post a score, I beat it in testing, if only I had loaded it when I was happy with it so I could post a score and not have to replay it.
Now look, my computer is crashing.
Either way! Here it is!
Also, when you beat it, tell me what you think.
Either in the map comments or here, doesn't matter to me.
Never mind, beat it on a new version.