Knuckle Cracker

Creeper World => Suggestions => Topic started by: Katamoran on June 18, 2010, 09:10:55 PM

Title: Invisible walls
Post by: Katamoran on June 18, 2010, 09:10:55 PM
I know this wouldn't be super useful, but I think there should be a function that allows you to hide crazonium walls. I could only think of using it in maps that have custom backgrounds. Anyway, my idea was to make a level where the background made it look like you were in a spaceship, and there would be space around the outside. With the invisible walls though, creeper wouldn't be able to leave, and the siding of the spaceship wouldn't be that retina-burning hot pink.

I guess this might also go into what I was saying in my previous post about the untraversable ground, but in this instance it would bar both you can creeper.

Yes, I also tried searching for this, but could find nothing. Sorry if it's a repeat.
Title: Re: Invisible walls
Post by: SPIFFEN on June 18, 2010, 09:46:12 PM
I just made an test map , and by changing some lvl tint and edge size .
Let the creepers flow for an while and you'l get the wall around your city .

It ended up like this :
Title: Re: Invisible walls
Post by: Katamoran on June 19, 2010, 02:35:57 AM
Oh, yeah. Well, I know high walls can be placed, but I really didn't mean that. As time goes on, the creep will flow in, and while it would take a long time, the creepers are very far away from the wall. What I want, is the walls being really close to the creeper. Giving it about 5-7 block of room, the creeper would quickly flow out.

As that's a nice workaround for now, it would be nice not to have to change the color of levels and eliminate edge size. Thanks though.
Title: Re: Invisible walls
Post by: SPIFFEN on June 19, 2010, 02:54:20 AM
The Creeper might not flow over if you set the Emitters intensity lower ,
but you can test if you make it work as you want to .
I think this is the only way to do so for now .
Title: Re: Invisible walls
Post by: UpperKEES on June 19, 2010, 02:57:18 AM
Yeah, and it will stay the only way, as CW has reached the final stage of development and the sequel is currently being developed. Expect only one more update with a few bug fixes. Suggestions might be taken into consideration for the next game though....
Title: Re: Invisible walls
Post by: Sqaz on June 19, 2010, 09:57:53 AM
You can also surround your spaceship with zero intensity emitters with a 0.1 interval, that way the creeper won't flow out and you only have to make the terrain inaccesible for yourself.
Title: Re: Invisible walls
Post by: Katamoran on June 19, 2010, 04:29:28 PM
Well, if it can't (and I know it probably won't) be in this version, it would be great to have it in 2.
Title: Re: Invisible walls
Post by: F0R on June 19, 2010, 06:16:53 PM
i like the idea alot of people have suggested making the map smaller the trick is to make a 1/2 patten or a 4/5 pattern and change them to the same tint