Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on December 25, 2020, 07:55:48 AM

Title: Custom Map #316: Founders Industries 1.0. By: WithersChat
Post by: AutoPost on December 25, 2020, 07:55:48 AM
This topic is for discussion of map #316: Founders Industries 1.0
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=316)

Author: WithersChat
Size: 200x142
Title: Re: Custom Map #316: Founders Industries 1.0. By: WithersChat
Post by: BilboGCL on January 20, 2021, 12:20:50 PM
Following the process of the scripts on Discord, I missed the point of release and played the map just now.
Interesting concept but I miss 2 essential components to make this more fun:
1st I'd wish I had an assembly line! Maybe two for each unit assembler, one for the base units and one for the guns...
And as these need to be supplied, I'd see a warehouse/storing hall next to each ;)

Greetings from The Shire!
Title: Re: Custom Map #316: Founders Industries 1.0. By: WithersChat
Post by: WithersChat on January 22, 2021, 12:11:41 PM
Quote from: BilboGCL on January 20, 2021, 12:20:50 PM
Following the process of the scripts on Discord, I missed the point of release and played the map just now.
Interesting concept but I miss 2 essential components to make this more fun:
1st I'd wish I had an assembly line! Maybe two for each unit assembler, one for the base units and one for the guns...
And as these need to be supplied, I'd see a warehouse/storing hall next to each ;)

Greetings from The Shire!

What do you exactly mean by assembly line? And what would be in the storing hall?

Title: Re: Custom Map #316: Founders Industries 1.0. By: WithersChat
Post by: GadgetBoy on April 04, 2021, 02:03:37 AM
Custom units need to be rotated to automate assembly process, but hitting rotate doesn't do anything.
Title: Re: Custom Map #316: Founders Industries 1.0. By: WithersChat
Post by: WithersChat on April 04, 2021, 11:37:43 AM
Quote from: GadgetBoy on April 04, 2021, 02:03:37 AM
Custom units need to be rotated to automate assembly process, but hitting rotate doesn't do anything.
No way to automate assembly process. if you want to, play Founders Industries 3.0. I added a unit porter that allows for actual automation.