This topic is for discussion of map #9115: INSH-8
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9115)
Author: INSH
Size: 99x99
Desc:
Be careful with placing CN and Forge, please.
This map looks impossible to defend a base on. As there are good scores for this map it has to be a trick map.
So what is the trick?
Quote from: Nati on December 17, 2020, 09:53:45 PM
This map looks impossible to defend a base on. As there are good scores for this map it has to be a trick map.
So what is the trick?
It's simpler than it looks, the spore should naturally take that emitter next your command center in less than a minute (though you could power up a spore block to help out), and the power zone is healing your command center, not damaging it, so there's no immediate rush to clear the other landing zone. By the time the other spores take it back, the field is strong enough that your command center is invincible, as the healing matches the damage (though the sound will drive you insane if you don't turn off your sound). Just make sure you disable the 1 switch before the spores in the lower left are taken or things will get harder.
Edit: Clearly I don't know the best way past that point though, because it was a slow slog to get a start.
A little strange. Agree that end part of previous map 9103 was boooring but in this map "green area" (when absorber flooded by creeper) is VERY FRIENDLY (opposite to usual CSM maps) and give to CN and units additional energy and health.
This map is usual/traditional CSM but with several unusual (experimental) elements in gameplay.
Why so many negative reaction to this map... :-\
Quote from: yum-forum on December 18, 2020, 06:21:56 AM
Why so many negative reaction to this map... :-\
I'd guess it's because it's people confused at the start, or maybe the fact that the spores will just randomly destroy your buildings until you get rid of them, which for me was like 30-35 minutes into the game.
Quote from: Durikkan on December 18, 2020, 01:07:17 PM
Quote from: yum-forum on December 18, 2020, 06:21:56 AM
Why so many negative reaction to this map... :-\
I'd guess it's because it's people confused at the start, or maybe the fact that the spores will just randomly destroy your buildings until you get rid of them, which for me was like 30-35 minutes into the game.
At the beginning of game you easy can make some wall/terrain higher (by TERP) and prevent all Creeper Random Spores attack. And then after flooding this units by Anti-Creeper make its controllable AC weapon. :)
Whew, that start is a pain. I don't see how to save the forge--put it outside the safe zone and it's going to be destroyed, put it inside the safe zone and it's certain to be destroyed when the absorber flips.
For me, the beginning wasn't the problem, except for the spores targeting my terp and then the CN. I solved that by terping what I needed to quickly between spore volleys and then destroying my terp and orbiting my CN.
I didn't need to figure out how to save the forge - or any other unit for that matter - because I didn't use any after the first few minutes. :o
It took a lot longer than the way the game is designed to be played, but you can do this entire map without using your CN at all - except for an occasional terp.
And once the "healing center" reversed, it became a necessity to figure out how to win without using the CN.
Bad news: Once that center is taken by AC, you won't be able to use your CN for more than 1-2 energy bursts.
Good news: That center will power up that one spore tower and fire it fairly frequently. You'll be able to use it, along with the other weapons, to win the game without ever landing your CN again.
Pretty cool map - definitely a very different CSM map!
Thanks for the map! ;D
Very glad, Sir! You are welcome! :)
I imagine that those spore towers would be a right pain if they ever got to fire.
Spoiler
Build a terp quickly
Quote from: RrR on December 18, 2020, 03:43:06 PM
I imagine that those spore towers would be a right pain if they ever got to fire.
Spoiler
Build a terp quickly
Yes! So was planned! :D
this was so much fun without using only the switches and terps, no blockers, chips or upgrades.
finding paths to move forwards, changing switches to find a weak spot, figuring which colored gate is the next move...i love it
Quote from: Durikkan on December 18, 2020, 12:39:49 AM
Quote from: Nati on December 17, 2020, 09:53:45 PM
So what is the trick?
[...] the power zone is healing your command center, not damaging it, [...]
Thanks. It never came to my mind, that the creeper-powered zone would actually help me.
I now ignored the alternate command center location and used the terp for terping the walls next to the switchable spore towers instead. That made the map pretty straight-forward. Not a single creeper spore was fired at me that way.
Quote from: yum-forum on December 18, 2020, 06:21:56 AM
Why so many negative reaction to this map... :-\
I would assume that there are a lot of people like me who did not see through the UI dark pattern the author used for no apparent reason. I looked at the scoreboard and didn't vote until actually finishing after Durikkan told me the detail i missed. But a lot of people do not look at the score board to verify whether the map is broken. And broken maps get the lowest score.
So the map got some low scores (obviously, it also got a lot of high ones), because its deception works - people are tricked by the counter-intuitive healing zone into making the wrong decisions and then getting buried in creeper spores.
Fresh video of my map created by Master DarkRubberNeck:
https://www.youtube.com/watch?v=ihNHPpuKo9g