Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 14, 2020, 01:02:54 PM

Title: Custom Map #9105: Orewellian World. By: Martin Gronsdal
Post by: AutoPost on December 14, 2020, 01:02:54 PM
This topic is for discussion of map #9105: Orewellian World
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9105)

Author: Martin Gronsdal
Size: 256x150

Desc:
We are all equal, but ore is more equal. feedback won't be considered thoughtcrime.
Title: Re: Custom Map #9105: Orewellian World. By: Martin Gronsdal
Post by: renelm on December 14, 2020, 04:15:51 PM
Yet another MG map for which  am too stupid to even know how to start.. no obvious landing zones for a CN??

YES, I AM stupid.. one of the tools available from the start did something else than I remembered.. sigh. :D
Title: Re: Custom Map #9105: Orewellian World. By: Martin Gronsdal
Post by: Martin Gronsdal on December 14, 2020, 04:44:22 PM
great job! thank you for playing
Title: Re: Custom Map #9105: Orewellian World. By: Martin Gronsdal
Post by: marvinitfox on December 15, 2020, 05:43:09 AM
GREAT map!

Other things equall6y great, and in the same way:
The Black Death Plague
Chicxulub Meteor
3 successive days at the Dentist, working on the same Root Canal.

(it was a good map. but it was also immensely painful to execute, once figured out)

I think i gave it a 9...  as in 15 for map, -6 for pain
Title: Re: Custom Map #9105: Orewellian World. By: Martin Gronsdal
Post by: Martin Gronsdal on December 15, 2020, 06:20:58 AM
haha, I love that feedback

thank you for playing!

EDIT: I did give you plenty of aether and an ocean of ore, so it shouldn't be that bad.
Spoiler
Did you use all the islands?
[close]
could you give me a brief walkthrough of how you did this?
Title: Re: Custom Map #9105: Orewellian World. By: Martin Gronsdal
Post by: marvinitfox on December 15, 2020, 10:48:32 AM
Quite straightforward
Spoiler

Islands right, middle, left, then the top.
No ways to get guppies to the top, so I kept on ferrying whole CN's full of energy and AC up there, from middle island (swapping CN between the two).
Middle island was guppy-fed from right, of course.

Right island provided most of the firepower, in endless streams of full-loaded sprayers to sacrifice to the Great Cause.

[close]

I'm sure it can be done much, *much* more efficiently than my first attempt.
Title: Re: Custom Map #9105: Orewellian World. By: Martin Gronsdal
Post by: Martin Gronsdal on December 15, 2020, 11:18:47 AM
Cool. THX!
Title: Re: Custom Map #9105: Orewellian World. By: Martin Gronsdal
Post by: D0m0nik on December 15, 2020, 12:42:40 PM
For someone who doesn't like puzzles I really enjoyed this, fun map.
Title: Re: Custom Map #9105: Orewellian World. By: Martin Gronsdal
Post by: Martin Gronsdal on December 15, 2020, 01:48:31 PM
THX!
Title: Re: Custom Map #9105: Orewellian World. By: Martin Gronsdal
Post by: Johnny Haywire on December 17, 2020, 01:22:34 AM
Yeah, this is yet another very fun map! Just a little bit of a puzzle, but mostly coordination of maintaining everything. And like you said earlier, with all that ore and aether it's really not too difficult to maintain everything.

I did what marvin did, except that I swapped between the right island and the top. Yeah, not as efficient but I didn't feel like making the chain and it worked well enough.

There are plenty of collectors to do the task... I probably could've done with 10 fewer, but some people would've been pretty mad.  ;D

Thanks for yet another cool map!  ;D ;D
Title: Re: Custom Map #9105: Orewellian World. By: Martin Gronsdal
Post by: Martin Gronsdal on December 17, 2020, 03:24:31 AM
Thx!