This topic is for discussion of map #5: Troublesome Totems
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=5)
Author: cornucanis
Size: 50x50
I can't believe the things you've made me do to beat this map.
I'm curious about how it's intended to be played.
Quote from: GoodMorning on November 29, 2020, 10:47:57 PM
I'm curious about how it's intended to be played.
I can give you some hints:
Spoiler
1. The spore launchers have preset targets. The south west one shoots at your base, the north east one shoots at the greenar crystal.
Spoiler
2. There is only one spot for a factory...
Spoiler
3. Porter pods make for an excellent source of energy should you find your lab... misplaced.
Quote from: Grabz on November 30, 2020, 02:23:12 PM
Quote from: GoodMorning on November 29, 2020, 10:47:57 PM
I'm curious about how it's intended to be played.
I can give you some hints:
Spoiler
1. The spore launchers have preset targets. The south west one shoots at your base, the north east one shoots at the greenar crystal.
Spoiler
2. There is only one spot for a factory...
Spoiler
3. Porter pods make for an excellent source of energy should you find your lab... misplaced.
Factory and base can't share same spot... really need some help :-\ :-\ :-\
I think there is a trick to it that GoodMorning is trying to lead you to.
Spoiler
There is only one place a factory can fit. If that is true you have to put it there.
Spoiler
Maybe one of the spore launchers can help you put it there.
Spoiler
Porter pods supply energy without a lab.
Came back to this map, how do I defeat the creeper and nullify the enemies before I delete the lab in favor of factory?