Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 23, 2020, 05:30:40 AM

Title: Custom Map #9035: Emitter Testing Facility. By: TrickyCorp
Post by: AutoPost on November 23, 2020, 05:30:40 AM
This topic is for discussion of map #9035: Emitter Testing Facility
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9035)

Author: TrickyCorp
Size: 180x160

Desc:
A research facility? Who knows what's inside... No CRPL was used in the making of this level. Yet you'll see it's not your average level either.
Title: Re: Custom Map #9035: Emitter Testing Facility. By: TrickyCorp
Post by: ha11oga11o on November 23, 2020, 12:54:38 PM
Great level. yes full of bloody messages, but if you ignore that its nice chilling fun.

Thanks!
Title: Re: Custom Map #9035: Emitter Testing Facility. By: TrickyCorp
Post by: TrickyPlayer on November 24, 2020, 09:10:56 AM
Quote from: ha11oga11o on November 23, 2020, 12:54:38 PM
Great level. yes full of bloody messages, but if you ignore that its nice chilling fun.

Thanks!

Do people want an exact copy of this level without the message pods and conversations? Just askin.
Title: Re: Custom Map #9035: Emitter Testing Facility. By: TrickyCorp
Post by: D0m0nik on November 24, 2020, 02:30:25 PM
I'm guessing he was joking. It's a really good map, lots of fun.
Title: Re: Custom Map #9035: Emitter Testing Facility. By: TrickyCorp
Post by: marvinitfox on November 27, 2020, 02:32:39 AM
Very nice map.

It's a bit challenging/frustrating to have to take heavily-creepered islands with no artillery to drop the creep levels and no (practical) use of singularity, but it is quite doable.

The concept is engaging.
The messages are plenty, but all provide atmosphere and in many cases background for the region being reported on, they contribute greatly to the feel of the map.
It helped that the messages were coherent and of readable spelling an grammar, unlike the other map that I'm not allowed to mention that had 76 messages of utter gibberish, contributing nothing at all.

The start of this map was interesting. I *still* am undecided if it is wiser to start in the safe bottom/right corner, or to grab the middle-right zone with its great advantages and more active enemies.
Title: Re: Custom Map #9035: Emitter Testing Facility. By: TrickyCorp
Post by: TrickyPlayer on November 27, 2020, 12:18:33 PM
Quote from: marvinitfox on November 27, 2020, 02:32:39 AM
Very  ;D map.

It's a bit challenging/frustrating to have to take heavily-creepered islands with no artillery to drop the creep levels and no (practical) use of singularity, but it is quite doable.

The concept is engaging.
The messages are plenty, but all provide atmosphere and in many cases background for the region being reported on, they contribute greatly to the feel of the map.
It helped that the messages were coherent and of readable spelling and grammar, unlike the other map that I'm not allowed to mention that had 76 messages of  ???, contributing nothing at all.

The start of this map was interesting. I *still* am  :-\ if it is wiser to start in the safe bottom/right corner, or to grab the middle-right zone with its great advantages and more active enemies.

Thanks for sharing your opinion, it helps to keep me motivated to possibly create another level like this  :)
Oh, and please don't mind about the smileys. I'm just feeling like it today and I promise I'll never false quote someone on purpose on the forums.
Title: Re: Custom Map #9035: Emitter Testing Facility. By: TrickyCorp
Post by: tamashii on November 28, 2020, 06:51:44 AM
I very much enjoyed taking the "buildings". I kinda do not see the point of the asteroids to the left. Not quite sure whether I missed anything, because I quit shortly after taking all the test rooms.

The messages were slightly too plenty for my personal optimum but very much within the enjoyable range. They nicely contributed to a dense atmosphere.
The focus on AC availability was kinda confusing to me, as the sprayer tech is so far off.

I'm much inclined to replay the map - or at least the first part - as there seem to be a lot of different approches to this map, as is usual with the scattered tech. Nicely Done!  ;D