Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 31, 2020, 08:06:20 AM

Title: Custom Map #8983: Exploding circles B-1. By: builder17
Post by: AutoPost on October 31, 2020, 08:06:20 AM
This topic is for discussion of map #8983: Exploding circles B-1
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8983)

Author: builder17
Size: 90x90

Desc:
Exploding enemies that give you AC when they explode. Inspirated by KAGYU. #Easy #CRPL #Powerzones
Title: Re: Custom Map #8983: Exploding circles B-1. By: builder17
Post by: yum-forum on October 31, 2020, 08:43:22 AM
Master Builder17 so creative! Very glad to play map with new units and features. Almost every new concept (so many variants!) he wonder me and hope other players! Surely 10/10 for good work and excellent creativity!
Will be nice to use this features in CSM or other concept maps.
I wish to Master Good lu!!!  :)
Title: Re: Custom Map #8983: Exploding circles B-1. By: builder17
Post by: Helper on October 31, 2020, 03:44:50 PM
One word: "Addictive"!
Title: Re: Custom Map #8983: Exploding circles B-1. By: builder17
Post by: toolforger on November 01, 2020, 03:17:14 AM
No idea how to make an enemy explode, so I'm reducing to guessing what might work.
I hate blind guessing, so this has been zero fun for me.
Title: Re: Custom Map #8983: Exploding circles B-1. By: builder17
Post by: yum-forum on November 01, 2020, 07:36:00 AM
Played once more. It is pity that can't rate 11/10 from me!  :D
Title: Re: Custom Map #8983: Exploding circles B-1. By: builder17
Post by: TrickyPlayer on November 01, 2020, 09:11:18 AM
Weird concept, enemies that die and leave anticreeper.
And they die when they received enough ammo packets?
1/10
kidding it's still a 7/10 at least
Title: Re: Custom Map #8983: Exploding circles B-1. By: builder17
Post by: yum-forum on November 01, 2020, 09:54:43 AM
Quote from: TrickyPlayer on November 01, 2020, 09:11:18 AM
Weird concept, enemies that die and leave anticreeper.
And they die when they received enough ammo packets?
1/10
kidding it's still a 7/10 at least

My evaluation (rating) is related to what I can imagine using this feature in classic CSM map.
Title: Re: Custom Map #8983: Exploding circles B-1. By: builder17
Post by: Helper on November 01, 2020, 10:12:39 AM
Quote from: toolforger on November 01, 2020, 03:17:14 AM
No idea how to make an enemy explode, so I'm reducing to guessing what might work.
I hate blind guessing, so this has been zero fun for me.

I often find myself in that situation, and always turn to these forums for some help.
As with many custom objects, you have to "connect" with either a Relay or a Connector. Packets will flow to the object and it will blow up like a balloon (and pop).
It leaves a PZ when that happens, and you can put that to a variety of uses.

I will occasionally play a map a second time if I really liked it...I have played this one four times (so far).
A lot of fun after I figured it out.
H
Title: Re: Custom Map #8983: Exploding circles B-1. By: builder17
Post by: Builder17 on November 01, 2020, 12:03:34 PM
How was their creeper production strength? I think it could have been bit bigger in amount.
Title: Re: Custom Map #8983: Exploding circles B-1. By: builder17
Post by: toolforger on November 02, 2020, 04:24:53 PM
Quote from: Helper on November 01, 2020, 10:12:39 AM
As with many custom objects, you have to "connect" with either a Relay or a Connector. Packets will flow to the object and it will blow up like a balloon (and pop).
It leaves a PZ when that happens, and you can put that to a variety of uses.

Oh. That's about the last thing I'd have tried. Probably after a dozen rage quits or so.
How do people come up with that idea?

Anyway. Off to try it another time.
Title: Re: Custom Map #8983: Exploding circles B-1. By: builder17
Post by: Helper on November 02, 2020, 05:16:21 PM
"How do people come up with that idea?"

We have some seriously amazing folks creating games for us to enjoy.
Buying my first CW1 license has to have been the best ten bucks I ever spent.
H
Title: Re: Custom Map #8983: Exploding circles B-1. By: builder17
Post by: Builder17 on November 03, 2020, 04:52:25 AM
Quote from: toolforger on November 02, 2020, 04:24:53 PM
How do people come up with that idea?

I suppose that most players would accidentally connect into them when expanding their network.

Unless you are staying on lower-right island and farming forge upgrades. ;) Then it might take a while to figure out.
Title: Re: Custom Map #8983: Exploding circles B-1. By: builder17
Post by: TrickyPlayer on November 03, 2020, 05:01:09 AM
Quote from: Builder17 on November 03, 2020, 04:52:25 AM
I suppose that most players would accidentally connect into them when expanding their network.

Happened to me. I didn't know what was happening at first but I just decided to go with the flow.
Title: Re: Custom Map #8983: Exploding circles B-1. By: builder17
Post by: Johnny Haywire on May 14, 2021, 12:03:08 AM
Same here. I figured they had to die somehow and with so many people completing it the solution should be fairly obvious. Oh hey! That's how you do it!

This is a very fun map, builder! Nice & relaxing after a hard day's work!

Thanks for the map!  ;D