Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 02, 2020, 11:58:58 PM

Title: Custom Map #8918: Conversion Bombin'. By: Xindaris
Post by: AutoPost on October 02, 2020, 11:58:58 PM
This topic is for discussion of map #8918: Conversion Bombin'
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8918)

Author: Xindaris
Size: 128x128

Desc:
Beware! You get all the conversion artifacts you want in this map--if you can afford to build them!
Title: Re: Custom Map #8918: Conversion Bombin'. By: Xindaris
Post by: Xindaris on October 05, 2020, 11:32:07 AM
Sometimes I wish this game had a "demo" system, so I could actually see how people beat maps so quick. Like, I'd love a video of what it looks like to beat this one in just over 3 minutes.
Title: Re: Custom Map #8918: Conversion Bombin'. By: Xindaris
Post by: Martin Gronsdal on October 09, 2020, 05:35:58 AM
Quote from: Xindaris on October 05, 2020, 11:32:07 AM
Sometimes I wish this game had a "demo" system, so I could actually see how people beat maps so quick. Like, I'd love a video of what it looks like to beat this one in just over 3 minutes.

if you click on a command node, then it the letter "o" (to chose all), then you can move the cursor over terrain and it will show you where the CN's can land. There is one landing spot pretty far north-west on this map. Maybe they used that to kill the runners nest, then the PZ to kill one emitter.

Some people here are just born with more CW3 braincells than others. That's why we wille never get those times ;)
Title: Re: Custom Map #8918: Conversion Bombin'. By: Xindaris
Post by: Xindaris on October 09, 2020, 01:03:57 PM
Darn, I tried pretty hard to pockmark the terrain so you couldn't just drop a node next to the enemies in the NW and kill early with it. Oh well, at least now I know a useful feature to double-check that kind of thing.