This topic is for discussion of map #8913: CIV264W7
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8913)
Author: TrickyCorp
Size: 120x140
Desc:
The final level of this series. Can you survive against the old Loki? You will need a lot of power to win this... Good luck, you will need it. Have fun, or don't play it.
is there any way to upgrade the multiplier unit in your base? it doesnt seem to accept ammo or AC? This mission would be really slow without upgrading, so i feel like i'm missing something
Quote from: Lemon on September 30, 2020, 08:12:20 AM
is there any way to upgrade the multiplier unit in your base? it doesnt seem to accept ammo or AC? This mission would be really slow without upgrading, so i feel like i'm missing something
This map has potential, but it really lacks depth (iroinically). If we were able to upgrade the unit while we were defending, it would provide an interesting dynamic of how much to skim off our economy for upgrades/ how much the defense can be micromaganed/cut down to help cut down score. As is, this map just devolves to Bertha spam, which is very boring after a while
The script kinda broke down, so it starts with full ammo and AC right away. To counter that I put the rates a bit lower, but it can still go all the way to the AC limit if it gets time. If you want a level where you can upgrade properly, go play the level before this. (CIV264W6)
Sorry to rush the final level, but the idea I had originally would take me literally weeks to script. It's an disappointment, but I had nothing new to add to the level and I didn't feel like getting the unit in the base to work (It has given me trouble in the last level as well)
I'm probably not going to redo this either, because it's literally impossible to balance something that can multiply the nearby AC. Maybe if someone really wants the series to have a 'real' final level, I could recreate this with a cap on the multiplication amt so I can at least balance it.