Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 28, 2020, 09:44:22 PM

Title: Custom Map #8912: Hydra Crossing. By: Xindaris
Post by: AutoPost on September 28, 2020, 09:44:22 PM
This topic is for discussion of map #8912: Hydra Crossing
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8912)

Author: Xindaris
Size: 200x70

Desc:
Beware! It would be a pretty straightforward job, but there's a Hydra blocking the choke point.
Title: Re: Custom Map #8912: Hydra Crossing. By: Xindaris
Post by: Martin Gronsdal on September 29, 2020, 10:06:22 AM
this has a rating of 2,5??? why?

very nice map
Title: Re: Custom Map #8912: Hydra Crossing. By: Xindaris
Post by: Xindaris on September 29, 2020, 12:19:16 PM
Well, it's nearly brand new, so (I imagine) a single person who dislikes it could tip the average rating pretty far down. Glad you liked it, though!
Title: Re: Custom Map #8912: Hydra Crossing. By: Xindaris
Post by: Martin Gronsdal on September 29, 2020, 03:14:02 PM
Is there a sequence to which emitter to kill, after Hydra dies? Or just to keep nullifying the first and best?
Title: Re: Custom Map #8912: Hydra Crossing. By: Xindaris
Post by: Xindaris on September 29, 2020, 08:40:38 PM
I wouldn't say there's a fixed strategy, since the locations of the new heads are randomized. I had pretty good success with just killing whatever was westmost and killable, though. I also wonder if it's possible (or particularly, if it's better) to win this map by using the tiny strip of air-accessible land on the east to kill all the eastern stuff and then surround the hydra before nullifying its first head.
Title: Re: Custom Map #8912: Hydra Crossing. By: Xindaris
Post by: Martin Gronsdal on September 30, 2020, 10:40:56 AM
perfectly possible to surround Hydra, as you can see in the photo. You even can place relays on the PZ to reach past the hydra and keep east sustained.
Title: Re: Custom Map #8912: Hydra Crossing. By: Xindaris
Post by: renelm on October 02, 2020, 11:39:45 AM
.. I can't even survive the first wave of spores,. as I am being swamped in creeper from both left and right, draining my power, trying to keep that under management.. heh...
Title: Re: Custom Map #8912: Hydra Crossing. By: Xindaris
Post by: Helper on October 06, 2020, 06:42:10 AM
Quote from: renelm on October 02, 2020, 11:39:45 AM
.. I can't even survive the first wave of spores,. as I am being swamped in creeper from both left and right, draining my power, trying to keep that under management.. heh...

Not sure if this will help. A screen grab at 4:36.
At this point, I am "surviving".
Winning is still a large question mark.
I placed my CN's differently from Martin and that may be a significant error on my part.
H
Title: Re: Custom Map #8912: Hydra Crossing. By: Xindaris
Post by: GoodMorning on October 07, 2020, 05:01:09 AM
Helper:
It looks like a recoverable position, although you don't show your energy status (I assume you've just loaded the game).

The ore-islands don't cost anything extra to hold if you can take them, but the thing which will turn that into a comfortable position is plonking a Mortar near the Emitter, and claiming quite a bit of land even before you have that PZ to use.

Your mortars might also benefit from moving a little further forward, they'll do much more damage if you have them firing at a moat.

renelm:
It's a bit of a tight start, and if you have Creeper on both sides when the Spores arrive, you have a problem.
Title: Re: Custom Map #8912: Hydra Crossing. By: Xindaris
Post by: Helper on October 07, 2020, 09:37:38 AM
Quote from: GoodMorning on October 07, 2020, 05:01:09 AM
Helper:
It looks like a recoverable position, although you don't show your energy status (I assume you've just loaded the game).


??
I was just showing renelm a sample of how to survive the first Spore attack.
I had no problem at all taking out everything but the Hydra and opted not to fight the multiple spawns.
But thanks for the suggestions. Nice for you old-timers to help out us new kids on the block.
H