Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 28, 2020, 02:11:03 AM

Title: Custom Map #8910: Upcoming battle. By: Hypnotic22
Post by: AutoPost on September 28, 2020, 02:11:03 AM
This topic is for discussion of map #8910: Upcoming battle
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8910)

Author: Hypnotic22
Size: 130x180

Desc:
Don't forget guppys can build collectors a big thank you to cornucanis for all the scripts.
Title: Re: Custom Map #8910: Upcoming battle. By: Hypnotic22
Post by: TrickyPlayer on September 28, 2020, 04:30:56 AM
7/10 for following reasons:
1: No explanation for custom units in dialogue, which is also completely missing.
2: Forcing people to change starting target for an rarely used custom unit to even be able to win (command node). (Bad combination with 1)
3: Some starting buildings are destroyed and it's unavoidable. Bad combination with both 1 and 2.
4: The rest of the level is quite decent, but not good enough to make up for the bad things. Rounding makes the rating 6/10 at this point.
5: I just recognized the level's shape to represent a tree (I think) , you instantly get 1/10 points pack for that.

I hope you understand these things and try to do something with the feedback.
Title: Re: Custom Map #8910: Upcoming battle. By: Hypnotic22
Post by: hypnotic22 on September 28, 2020, 06:00:14 AM
i ty for the feedback but 2 out of 3 missed the mark in a way  ???.

1: No explanation for custom units in dialogue, which is also completely missing
yes no explanation for custom units might have be a bad move, i hope people can figure it out. i dont use dialogue at all.

2: Forcing people to change starting target for an rarely used custom unit to even be able to win (command node). (Bad combination with 1)
are you saying i need to aim the AC cannon for you? it is not hard to get the command node tech without the AC cannon. the hole point of the map is to give you possibilities and something to think about  ;)

3: Some starting buildings are destroyed and it's unavoidable. Bad combination with both 1 and 2.
the point of the map is you have to choose what to safe and how much plus choose a target for the AC cannon.

ill try to not be lazy next time and put explanation in desc or dialogue but 2 and 3 is not really useful to me but ty for putting in the time.   :)
Title: Re: Custom Map #8910: Upcoming battle. By: Hypnotic22
Post by: TrickyPlayer on September 29, 2020, 01:49:27 AM
I guess that means I now have to give a 9/10 because you properly explained why 2 of my points don't matter?
Title: Re: Custom Map #8910: Upcoming battle. By: Hypnotic22
Post by: hypnotic22 on September 29, 2020, 05:45:36 AM
Quote from: TrickyPlayer on September 29, 2020, 01:49:27 AM
I guess that means I now have to give a 9/10 because you properly explained why 2 of my points don't matter?

hehe that is all up to you, give it what you want  ;D
Title: Re: Custom Map #8910: Upcoming battle. By: Hypnotic22
Post by: Johnny Haywire on September 30, 2020, 12:08:08 AM
Dude. You are a beast. 15 minutes?  :o This map is so frustrating because there are so many things to pay attention to... I kept forgetting to pay attention to some things (like rotating PZ beams in and out, then swapping with mortars) and I can't even count how many times I died.

Having said that, I do like this map. It's a good test of building skills. You have to build fast and big.

The turtle in me was relieved when I finally managed to hold off the creeper and the spores. But the big creeper explosions scared me. Yeah, I'm not afraid to admit it. The spores were great but the creeper explosions... ugh.  :P

Not having a CN at the beginning was different. I kinda liked having to figure out the fastest way to get it. Not sure I succeeded at that but I guess it was good enough.  :P

Thanks for the map, I think. (lol)  ;D

Title: Re: Custom Map #8910: Upcoming battle. By: Hypnotic22
Post by: Martin Gronsdal on September 30, 2020, 12:18:29 PM
I manage to make the cannon shoot once, then it doesn't fire again. What am I doing wrong?
Title: Re: Custom Map #8910: Upcoming battle. By: Hypnotic22
Post by: hypnotic22 on September 30, 2020, 06:21:42 PM
Quote from: Martin Gronsdal on September 30, 2020, 12:18:29 PM
I manage to make the cannon shoot once, then it doesn't fire again. What am I doing wrong?

hmm not good, all i can say is you need to connect it and giv it AC

am suer cornucanis are willing to help if all is lost and my image is no help at all
Title: Re: Custom Map #8910: Upcoming battle. By: Hypnotic22
Post by: hypnotic22 on September 30, 2020, 06:38:34 PM
Johnny Haywire all i can say is after 4 min i did not use a singel PZ beam   ;D  i got plans for a remake when i move the 2 pz in the image to the void so you cant use em to rotat beams  :o
you might wanna skip that map if i get it done.
thank you and im glad you enjoyed it  ;)
Title: Re: Custom Map #8910: Upcoming battle. By: Hypnotic22
Post by: Johnny Haywire on October 02, 2020, 08:59:06 PM
LOL... love the circles and arrows, dude. You make some really great & challenging maps. Feel free to throw whatever ya want at us. I freely admit I can't beat every map on Colonial Space - I think I have to skip about 1 out of every 100 maps because they're just too difficult.

I promise that if the map beats me, I won't give it a low score. If a low-scoring map beats me, that means my score is even lower. So I want to rate your maps high so I feel better about losing to an amazing map.  ;)