Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 20, 2020, 11:03:17 AM

Title: Custom Map #8894: CIV264W2. By: TrickyCorp
Post by: AutoPost on September 20, 2020, 11:03:17 AM
This topic is for discussion of map #8894: CIV264W2
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8894)

Author: TrickyCorp
Size: 120x130

Desc:
Part 2 of the series. You will need to survive for 20 minutes and then you will need to provide 5000 ammo packets in order to activate the amplified terrain. After doing that, enemies will no longer be able to create creeper (as they are too low terrain) Good luck and Have fun! There is no forge because the forge is a win button. ----Simulation start----
Title: Re: Custom Map #8894: CIV264W2. By: TrickyCorp
Post by: Helper on September 20, 2020, 01:56:41 PM
Did you get mad at Forge's?
Second map in a row without one.
Thanks,
H
Title: Re: Custom Map #8894: CIV264W2. By: TrickyCorp
Post by: TrickyPlayer on September 21, 2020, 12:36:06 AM
Quote from: Helper on September 20, 2020, 01:56:41 PM
Did you get mad at Forge's?
Second map in a row without one.
Thanks,
H

This series doesn't use the forge because that would give too much information as to when the series would have happened compared to the canon story. I'm making another story with forge later though, but that might take till next month. Also, forge is OP and I needed to give people a reason to activate my awesome script.
Title: Re: Custom Map #8894: CIV264W2. By: TrickyCorp
Post by: Helper on September 21, 2020, 03:12:37 AM
Thank you for the response.
Pardon my igrance, but what is "OP", as in "forge is OP"?
H
Title: Re: Custom Map #8894: CIV264W2. By: TrickyCorp
Post by: TrickyPlayer on September 21, 2020, 04:43:06 AM
Quote from: Helper on September 21, 2020, 03:12:37 AM
Thank you for the response.
Pardon my ignorance, but what is "OP", as in "forge is OP"?
H

OP stands for OverPowered. It means something is really good, in a way that almost breaks the game's balancing. In this case, the levels won't use extremely strong enemies for a while, which is why the forge is too strong for the level. In regular levels the power the forge gives is taken in account when creating the enemies, but in this case it's not, meaning I can't allow people to use a forge because I don't want the forge to be part of the level.
Title: Re: Custom Map #8894: CIV264W2. By: TrickyCorp
Post by: TrickyPlayer on September 21, 2020, 05:40:51 AM
Here's what happens when you do nothing. I thought it might be interesting to show this.
What do you think, will the starter base survive on it's own, or will it fail?
Don't actually say what your prediction is at the forums, just comment at the video.
https://www.youtube.com/watch?v=rg1bt7p5dkA
Title: Re: Custom Map #8894: CIV264W2. By: TrickyCorp
Post by: Helper on September 21, 2020, 06:06:02 AM
Got it.
Thanks.
Title: Re: Custom Map #8894: CIV264W2. By: TrickyCorp
Post by: hypnotic22 on October 08, 2020, 01:46:21 PM
i did enjoy the map unfortunate i never did try out the script part of the map, i was reacting to something on the discord, but that said completing the map before it activated was a lot of fun.
covering the back emitters in Digi might have made my strategy to slow.
love the start base! it gave me a good foothold to push out and get PZ Berthas asap.  ;)