This topic is for discussion of map #8893: Casual map
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8893)
Author: Martin Gronsdal
Size: 120x80
Desc:
I'm wondering how to destroy the structures in the down right corner of the map?
After terping the little piece of land i can place a nullifier, but have no access to energy. Or i can place and connect a relay there, but then there is no place for a nullifier.
I thought you might be meant to fly the Command Node over to charge the nullifier, but I tried that, and the closest path I could manage still wasn't close enough, so this one has me stumped.
I didn't use to know the solution myself. But it's easy. Try to move certain objects to make them reach your nullifier
Quote from: ActionLuzifer on September 20, 2020, 10:00:12 AM
I'm wondering how to destroy the structures in the down right corner of the map?
After terping the little piece of land i can place a nullifier, but have no access to energy. Or i can place and connect a relay there, but then there is no place for a nullifier.
spoiler contains solution, if you want to try yourself don't click it!
Spoiler
A command node (CN) on a power zone has an extremely high connecting radius in which it can build things. I mentioned this at an earlier level and apparently Martin Gronsdal thought it would be funny to actually use this rare knowledge in a level. Try placing your CN on the PZ closest to the inhibitor, it should work.
Please don't make levels that only people with certain knowledge can win. Not even 20% of all players have placed an CN on a PZ before I think. That's why I think it's fair to mention it.
I'd prefer comments that solve maps to be placed in spoilers.
I think it's bugged, because if you already have the nullifier down when you move the CN onto the PZ, it doesn't connect. You have to place a new nullifier for it register and connect, for some reason, which definitely did not help because I tried that several times not knowing that I could just delete and replace the nullifier and it would have worked :(
That actually happened to me too, when I played to upload
Quote from: Martin Gronsdal on September 20, 2020, 11:28:08 AM
That actually happened to me too, when I played to upload
It's a known bug, but because no levels (should) ever force someone to use a power zone command node connection, it hasn't been patched yet.
Martin Gronsdal, nobody ever uses a PZ command node. Because of that it's ok if there is a single bug with it not connecting properly to existing structures. You could try asking knuckle cracker to fix this bug in the next CW3 update, but don't ping them with it (pings are annoying)
Why?
Quote from: Twi on September 20, 2020, 11:18:53 AM
I think it's bugged, because if you already have the nullifier down when you move the CN onto the PZ, it doesn't connect. You have to place a new nullifier for it register and connect, for some reason, which definitely did not help because I tried that several times not knowing that I could just delete and replace the nullifier and it would have worked :(
Or for some, it just does not work. At all.
Is this bug/feature/exploit version specific?
Spoiler
(https://i.imgur.com/BYs90Kr.png)
tried putting CN first, putting nullifier then CN, same result.
does.not.connect.
Stupid question maybe: is the CN centrally on the PZ?
Cool map - I actually was stumped for a few seconds when I got to the end then I noticed how much space was there.
And I've never noticed that bug... perhaps because I never pre-build things. But that's an interesting bug to note. Learn something new every day ;)
Thanks for the map! ;D