Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 20, 2020, 04:55:44 AM

Title: Custom Map #8892: CIV264W1. By: TrickyCorp
Post by: AutoPost on September 20, 2020, 04:55:44 AM
This topic is for discussion of map #8892: CIV264W1
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8892)

Author: TrickyCorp
Size: 120x110

Desc:
First level in my huge terrain series. It's pretty easy to survive but don't underestimate the enemy. The starter base can handle the situation on it's own for a while, but to win you will have to expand it. Civilisation 264, World 1. ----Simulation Start----
Title: Re: Custom Map #8892: CIV264W1. By: TrickyCorp
Post by: TrickyPlayer on September 20, 2020, 06:06:54 AM
This level showcases one of the few uses for shields: improving your emitter's efficiency. You start with a base from which you can expand without too much issues. I didn't mean to allow the terp tech, just pretend it doesn't exist. This series won't use the terp because a different technology is used that prevents terp usage.
Title: Re: Custom Map #8892: CIV264W1. By: TrickyCorp
Post by: Helper on September 20, 2020, 01:57:37 PM
Any particular reason for not including a Forge?
Thanks,
H
Title: Re: Custom Map #8892: CIV264W1. By: TrickyCorp
Post by: TrickyPlayer on September 21, 2020, 12:38:21 AM
Quote from: Helper on September 20, 2020, 01:57:37 PM
Any particular reason for not including a Forge?

The series won't use a forge so that I can actually make enemies hard enough to force people to activate things. For more information please check my reaction at the next level I made.