This topic is for discussion of map #8892: CIV264W1
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8892)
Author: TrickyCorp
Size: 120x110
Desc:
First level in my huge terrain series. It's pretty easy to survive but don't underestimate the enemy. The starter base can handle the situation on it's own for a while, but to win you will have to expand it. Civilisation 264, World 1. ----Simulation Start----
This level showcases one of the few uses for shields: improving your emitter's efficiency. You start with a base from which you can expand without too much issues. I didn't mean to allow the terp tech, just pretend it doesn't exist. This series won't use the terp because a different technology is used that prevents terp usage.
Any particular reason for not including a Forge?
Thanks,
H
Quote from: Helper on September 20, 2020, 01:57:37 PM
Any particular reason for not including a Forge?
The series won't use a forge so that I can actually make enemies hard enough to force people to activate things. For more information please check my reaction at the next level I made.