This topic is for discussion of map #8831: Easy Ore
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8831)
Author: Martin Gronsdal
Size: 120x180
Desc:
Nice idea overall.
However, I couldn't figure out how to nullify the final emitter.
A relay on the PZ will get powered but then I have no space to put the nullifier.
A nullifier on the PZ or one raster position below won't get energized.
I can't even let the CN float over the nullifer, which would likely disconned the AC network anyway but hey I tried.
Nor can I try a similar trick with the guppies because they can land nowhere due to the AA towers.
Anybody got a hint?
Spoiler
the emitter on the main land is the key. Destroy that and use the PZ to destroy the next. Then use the first PZ to power nullifier thst kills the inhibitor. Your question is very relevant to the game play in CW3
Thank you for playing
Spoiler
Destroy that and use the PZ to destroy the next. Then use the first PZ to power nullifier thst kills the inhibitor.
Been there, done that, see attached image.
QuoteYour question is very relevant to the game play in CW3
Steam tells me I've been playing this game for more than 4,000 hours, so yeah I know, including (almost) all tricks.
That's what has me baffled: I can't figure out how to
Spoiler
fit a nullifier close enough, and a relay close enough to the nullifier to power it.
Either I'm having a bad case of tunnel vision and overlook something hiding in plain sight, or I'm missing a trick.
Spoiler
try to put something else on the PZ on the mainland and you are there!
Okay. New trick indeed - I wasn't aware of that difference, I have been assuming that the range properties of one unit are strictly greater than the other.
Quote from: toolforger on August 30, 2020, 03:48:55 PM
Okay. New trick indeed - I wasn't aware of that difference, I have been assuming that the range properties of one unit are strictly greater than the other.
not quite. Relay on PZ have longer range to another relay, but not to units. To get longer range to a unit, use that other thing ;)
Quote from: Martin Gronsdal on August 30, 2020, 03:53:56 PM
not quite. Relay on PZ have longer range to another relay, but not to units. To get longer range to a unit, use that other thing ;)
The same applies to a command node on a power zone, these get an even bigger range to unit boost, because they start with more. I know nobody asked, but I might as well mention it as random fact.
Quote from: TrickyPlayer on August 31, 2020, 02:03:10 AM
The same applies to a command node on a power zone, these get an even bigger range to unit boost, because they start with more. I know nobody asked, but I might as well mention it as random fact.
Oh?
How could I have NEVER tried that....!?!?
<slinks off to corner, puts on a 'dunce' cap>
Quote from: marvinitfox on August 31, 2020, 02:51:10 AM
Quote from: TrickyPlayer on August 31, 2020, 02:03:10 AM
The same applies to a command node on a power zone, these get an even bigger range to unit boost, because they start with more. I know nobody asked, but I might as well mention it as random fact.
Oh?
How could I have NEVER tried that....!?!?
<slinks off to corner, puts on a 'dunce' cap>
Heh. I actually did just that, just to try out whether I can get more energy out of it.
No energy boost, only a range increase. A mere curiosity because I can always achieve the same goal using relays, unless space is designed to require just this scenario.
I had even noticed the increased C range, my implicit assumption was that it would work only for C-C connections just like with Rs.
And you don't question implicit assumptions because you're unaware of them, so that happened to me.
Quote from: Martin Gronsdal on August 30, 2020, 02:28:04 PM
Spoiler
try to put something else on the PZ on the mainland and you are there!
What is that something else? Could someone spell it out?