Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on June 09, 2010, 10:23:36 AM

Title: Custom Map: Pyramid :)
Post by: AutoPost on June 09, 2010, 10:23:36 AM
This topic is for discussion of map: Pyramid :) (http://knucklecracker.com/creeperworld/mapcomments.php?id=2223)
(http://knucklecracker.com/creeperworld/thumb.php?id=2223) (http://knucklecracker.com/creeperworld/mapcomments.php?id=2223)

Author: Tohta (http://knucklecracker.com/creeperworld/viewmaps.php?author=Tohta)

Desc:
It is quite simple to beat although if you cannot see how, you will be beaten when the creeper escapes.
Title: Re: Custom Map: Pyramid :)
Post by: UpperKEES on June 09, 2010, 10:56:51 AM
Better lock OC next time.... ;)
Title: Re: Custom Map: Pyramid :)
Post by: km on June 09, 2010, 01:15:59 PM
I suspect that you are supposed to move OC for the solution.
Title: Re: Custom Map: Pyramid :)
Post by: Karsten75 on June 10, 2010, 12:08:16 AM
Quote from: Tohta on June 09, 2010, 11:43:11 PM
Quote from: UpperKEES on June 09, 2010, 10:56:51 AM
Better lock OC next time.... ;)

it is impossible for you to move odin city on top of the pyramid
the space is insufficient by one square even after the creeper overruns the first barrier which takes around 1.5 min
unless the map was altered by someone other than myself
no one should have a time below 1 min
i myself have only been able to beat it in 15 min


No, what you may not realize is that we can fly Odin City directly over the one totem. While flying over, OC connects and activates the totem. Bingo - we're done.

Common noob mistake is to have a single totem that OC can connect to while in the air.

Edit: in case you don't understand - the shortest YouTube video (http://www.youtube.com/watch?v=__AKnyRk0-c) in the world  :)
Title: Re: Custom Map: Pyramid :)
Post by: km on June 10, 2010, 03:51:27 AM
To add to the above, you can also 'float' OC back and forwards, effectively holding the connection to something like a totem. That's when I lose interest in CW! And there are some maps built specifically to exploit this feature. I've never been able to solve any of them!
Title: Re: Custom Map: Pyramid :)
Post by: Tohta on June 10, 2010, 07:23:25 AM
Quote from: km on June 10, 2010, 03:51:27 AM
To add to the above, you can also 'float' OC back and forwards, effectively holding the connection to something like a totem. That's when I lose interest in CW! And there are some maps built specifically to exploit this feature. I've never been able to solve any of them!

i have edited the map in order to counter that tactic now
for someone to use it now they would break a link between one of the other totems
Title: Re: Custom Map: Pyramid :)
Post by: Karsten75 on June 10, 2010, 07:46:45 AM
Quote from: Tohta on June 10, 2010, 07:23:25 AM
Quote from: km on June 10, 2010, 03:51:27 AM
To add to the above, you can also 'float' OC back and forwards, effectively holding the connection to something like a totem. That's when I lose interest in CW! And there are some maps built specifically to exploit this feature. I've never been able to solve any of them!

i have edited the map in order to counter that tactic now
for someone to use it now they would break a link between one of the other totems

What you will find is hat players are not too keen on replaying an author's map just because the author screwed up on the first map and now brings out a more difficult version. Especially if the author does not post a score on the revised version, implying that it is too hard even for them.
Title: Re: Custom Map: Pyramid :)
Post by: Tohta on June 10, 2010, 08:21:10 AM
Quote from: Karsten75 on June 10, 2010, 07:46:45 AM
Quote from: Tohta on June 10, 2010, 07:23:25 AM
Quote from: km on June 10, 2010, 03:51:27 AM
To add to the above, you can also 'float' OC back and forwards, effectively holding the connection to something like a totem. That's when I lose interest in CW! And there are some maps built specifically to exploit this feature. I've never been able to solve any of them!

i have edited the map in order to counter that tactic now
for someone to use it now they would break a link between one of the other totems

What you will find is hat players are not too keen on replaying an author's map just because the author screwed up on the first map and now brings out a more difficult version. Especially if the author does not post a score on the revised version, implying that it is too hard even for them.

if you use the same strategy as i had intended to be used it is quite simple
tho the hard part is getting a link to the last totem
there is a lil trick to it