Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 14, 2020, 11:22:48 AM

Title: Custom Map #8767: All Blue. By: TrickyCorp Colours
Post by: AutoPost on August 14, 2020, 11:22:48 AM
This topic is for discussion of map #8767: All Blue
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8767)

Author: TrickyCorp Colours
Size: 50x30

Desc:
After a blue drop of creeper falls into... Oh, screw the stories. The point is, everything is blue, and I won't spoil what the result of that is this time.
Title: Re: Custom Map #8767: All Blue. By: TrickyCorp Colours
Post by: Twi on August 14, 2020, 12:02:50 PM
I expected a trap, so I took this real slow

(there was not a trap, which threw me)
Title: Re: Custom Map #8767: All Blue. By: TrickyCorp Colours
Post by: Martin Gronsdal on August 14, 2020, 02:58:13 PM
this certainly has potential. I would make it die slightly faster, that would make the game itself more of the point, than the barrage of 30 snipers that I left to finish itself

but game is nice

also, one more thing: this goes in line with the yellow map: I don't think the point about the maps is that creeper is difficult to see. We could then make maps that everything is invisible... but it's hardly the point. (maps with everything invisible are technically solvable, as you can move the cursor and read the info about that tile)

note that I didn't quote the first map; you don't have to see your map twice ;)
Title: Re: Custom Map #8767: All Blue. By: TrickyCorp Colours
Post by: Johnny Haywire on August 14, 2020, 11:49:50 PM
So... this map is do-able without a terp. How do I know? Because sometimes I'm so oblivious that I don't notice stuff right in front of me.

After about 10 real-time minutes of assaulting the emitter with mass nullifiers and whatever else I could, a thought came to my mind. "How in the world could this map have gotten above a 7 rating? I've gotta be missing something." So after I found my car keys, I went back to look at what buildings I had available. Reactor... relay... oh goodness, really? How did I miss THAT?  ::)  #facepalm

Not that I'm telling you to remake this or even SUGGESTING anything of the sort, but if you remade this map without a terp and didn't change anything else, I can pretty much guarantee that it will have much lower ratings.

As it is, the map is cool. I'd rate it a 7-8. But I'd rate my perception ability a 1-2.  :P

Thanks for the map!  ;D
Title: Re: Custom Map #8767: All Blue. By: TrickyCorp Colours
Post by: TrickyPlayer on August 15, 2020, 02:49:03 AM
If you can't see the creeper or AC properly, you can always just go to the settings screen, go to the creeper colours, and press 'apply', it will overwrite the level's creeper and AC colours. It ruins the theme though, so if you want it to be a colourful story, I suggest you keep the colours as they are set by the level.
Title: Re: Custom Map #8767: All Blue. By: TrickyCorp Colours
Post by: Martin Gronsdal on August 15, 2020, 08:54:47 AM
Quote from: Johnny Haywire on August 14, 2020, 11:49:50 PM
So... this map is do-able without a terp. How do I know? Because sometimes I'm so oblivious that I don't notice stuff right in front of me.

After about 10 real-time minutes of assaulting the emitter with mass nullifiers and whatever else I could, a thought came to my mind. "How in the world could this map have gotten above a 7 rating? I've gotta be missing something." So after I found my car keys, I went back to look at what buildings I had available. Reactor... relay... oh goodness, really? How did I miss THAT?  ::)  #facepalm

Not that I'm telling you to remake this or even SUGGESTING anything of the sort, but if you remade this map without a terp and didn't change anything else, I can pretty much guarantee that it will have much lower ratings.

As it is, the map is cool. I'd rate it a 7-8. But I'd rate my perception ability a 1-2.  :P

Thanks for the map!  ;D

could you explain what THAT is?
Title: Re: Custom Map #8767: All Blue. By: TrickyCorp Colours
Post by: TrickyPlayer on August 15, 2020, 11:03:10 AM
Quote from: Martin Gronsdal on August 15, 2020, 08:54:47 AM
could you explain what THAT is?

I could, but it is kind of a spoiler, so...
Spoiler
THAT refers to the sniper, which can target the enemy emitter in this level. You could probably have figured this out by yourself, right?
[close]
Title: Re: Custom Map #8767: All Blue. By: TrickyCorp Colours
Post by: Martin Gronsdal on August 15, 2020, 11:52:29 AM
Quote from: TrickyPlayer on August 15, 2020, 11:03:10 AM
Quote from: Martin Gronsdal on August 15, 2020, 08:54:47 AM
could you explain what THAT is?

I could, but it is kind of a spoiler, so...
Spoiler
THAT refers to the sniper, which can target the enemy emitter in this level. You could probably have figured this out by yourself, right?
[close]

well, if you read Haywires comment, he mentioned reactor, then the relay - at which he stopped. I thought the relay could be a magic tool here. I finished your map using what you mentioned in the spoiler long before your inappropriate comment.
Title: Re: Custom Map #8767: All Blue. By: TrickyCorp Colours
Post by: Johnny Haywire on August 15, 2020, 09:09:40 PM
Lol... no, I missed the TERP. I was trying to figure out how to beat the map without using the terp. And it's not easy.

Notice the first thing I said...
QuoteSo... this map is do-able without a terp. How do I know? Because sometimes I'm so oblivious that I don't notice stuff right in front of me.

Yeah, so I figured out the thing Tricky mentioned pretty quickly. But how do you attack the nullifier with that stubborn wall there? Try doing this map without a terp and you'll see what I mean. It's doable, but it's definitely not going to be a fast map.  :P