Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on August 12, 2020, 10:57:01 PM

Title: Custom Map: Creeper Filter
Post by: AutoPost on August 12, 2020, 10:57:01 PM
This topic is for discussion of map: Creeper Filter (http://knucklecracker.com/creeperworld/mapcomments.php?id=6611)
(http://knucklecracker.com/creeperworld/thumb.php?id=6611) (http://knucklecracker.com/creeperworld/mapcomments.php?id=6611)

Author: Blackstripe (http://knucklecracker.com/creeperworld/viewmaps.php?author=Blackstripe)

Desc:
Commander, This world's architecture is too deliberate to be natural, and we've detected scattered tech modules. Someone was expecting us.

An experiment to see how many different types of 'skill-checks' I could fit into a map. But my OCD nature prevents me from making a design like this asymmetric.
Title: Re: Custom Map: Creeper Filter
Post by: Anonymeus on August 13, 2020, 06:45:26 PM
Nice little map. Presumably you could make some very fast times if you could be bothered to do airbridging (which i didn't and i don't think saca did either).

But I do not see the diversity you mention. Once you've secured the central pool
Spoiler
every emitter can be squashed in the same way..
[close]

please keep 'em coming!
Title: Re: Custom Map: Creeper Filter
Post by: cvtfwlbt on August 14, 2020, 02:38:15 PM
In fact, this map looks like it's set up to be bridged straight through the totems, and indeed it is a bit slow otherwise: but that was never my first thought, and neither my second... but who knows what the future will bring.
Title: Re: Custom Map: Creeper Filter
Post by: Blackstripe on August 30, 2020, 02:03:06 AM
Air Bridging?  I'm not familiar with the term there.  I am still somewhat new to CW's community.
Title: Re: Custom Map: Creeper Filter
Post by: Anonymeus on September 01, 2020, 03:31:20 PM
Air bridging is what is needed to win this map:

http://knucklecracker.com/creeperworld/mapcomments.php?id=3785





Title: Re: Custom Map: Creeper Filter
Post by: Blackstripe on September 02, 2020, 07:09:49 AM
Yeeeeeah, no.  I'm not going to design things that require unintended mechanics/breaking the game.