Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 08, 2020, 01:03:47 PM

Title: Custom Map #8744: Test: Balancing/allowable units.. By: TrickyCorp Cursor levels
Post by: AutoPost on August 08, 2020, 01:03:47 PM
This topic is for discussion of map #8744: Test: Balancing/allowable units.
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8744)

Author: TrickyCorp Cursor levels
Size: 125x140

Desc:
You start with a few air units. I suggest you flip as much emitters with them as possible before they are out of ammo. Good luck and Have fun! Some Cursor-emitters are extremely picky with their conditions.Some might now even work because you may not be able to create the needed conditions.
Title: Re: Custom Map #8744: Test: Balancing/allowable units.. By: TrickyCorp Cursor levels
Post by: TrickyPlayer on August 08, 2020, 01:12:40 PM
I am still figuring out how to set restrictions for cursor levels. It is hard to balance something the player has complete and utter control over for me. If you like the concept, feel free to use my scripts. Just make sure to put a proper reference of TrickyCorp (me) and maybe the person who made the original flip-emitter code if you decide to use said scripts.
Title: Re: Custom Map #8744: Test: Balancing/allowable units.. By: TrickyCorp Cursor levels
Post by: Riskbreaker on August 08, 2020, 03:47:00 PM
the feeling i have from playing these concept levels is that cursor levels would combine with puzzle or maze themed scenarios...as in, you push where you can to get a better emiter, before being able to push somewhere else

or having a low fixed amount of power production, and having to rely on the cursor to gain ground...

but thats because i love puzzles :P

i'm really liking this new idea you brough though
Title: Re: Custom Map #8744: Test: Balancing/allowable units.. By: TrickyCorp Cursor levels
Post by: TrickyPlayer on August 09, 2020, 02:54:01 AM
Quote from: Riskbreaker on August 08, 2020, 03:47:00 PM
or having a low fixed amount of power production, and having to rely on the cursor to gain ground...

I was actually considering making this a no-energy-structures level, but then i decided I was too lazy to properly balance that, so I let people have collectors...

If you like puzzle-ish levels, how about you make one yourself? Feel free to copy my scripts (This means, I give permission. Not sure if you need permission from more people though), they have been made so that they are easy(ish) to use. Just don't forget AC is a negative value, AND don't forget to properly refer back to me, like 'Script originally by: TrickyCorp ' or something like that.

I like puzzles, but I don't exactly know how to make them in this game. You can try it instead though :)