Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on July 23, 2020, 10:22:29 AM

Title: Custom Map: Interplanetary Spore Launcher
Post by: AutoPost on July 23, 2020, 10:22:29 AM
This topic is for discussion of map: Interplanetary Spore Launcher (http://knucklecracker.com/creeperworld/mapcomments.php?id=6598)
(http://knucklecracker.com/creeperworld/thumb.php?id=6598) (http://knucklecracker.com/creeperworld/mapcomments.php?id=6598)

Author: Blackstripe (http://knucklecracker.com/creeperworld/viewmaps.php?author=Blackstripe)

Desc:
"Commander! Coordinates for one of the Creeper's Interplanetary Spore Launchers has been discovered! Deploy Immediately before it can fire again!"

A Race against the clock map. You'll have a bit of time before the Spore's Core starts to overload with Creeper, so use your time wisely.
Title: Re: Custom Map: Interplanetary Spore Launcher
Post by: Blackstripe on July 23, 2020, 08:14:27 PM
Holy crap~!  How are you guys beating it in under 4 minutes?
Title: Re: Custom Map: Interplanetary Spore Launcher
Post by: cvtfwlbt on July 23, 2020, 08:47:04 PM
Well, it says in the description: "A Race against the clock map... use your time wisely" so...  ;D thank you for the two maps!
Title: Re: Custom Map: Interplanetary Spore Launcher
Post by: Blackstripe on July 24, 2020, 12:27:26 AM
I just submitted a 3rd!  More will be coming.  I really love making maps for games.  A couple of my SC2 maps made it into Blizzard's Featured Playlists.
Title: Re: Custom Map: Interplanetary Spore Launcher
Post by: Builder17 on July 24, 2020, 12:27:05 PM
Quote from: Blackstripe on July 24, 2020, 12:27:26 AM
A couple of my SC2 maps made it into Blizzard's Featured Playlists.

If you don't mind me asking, how long does it take to create good SC maps?
Title: Re: Custom Map: Interplanetary Spore Launcher
Post by: Blackstripe on July 24, 2020, 07:17:44 PM
For me, creating the base layout for it is the easy part, which is what CW1's entire thing is.  Just the shape/layout.  So I could make 3-4 maps a day. 

But for SC2 adding in the resources, plotting routing, figuring out if I want it symmetric or asymmetric, and where I want things like the vision towers or other gizmos...  then making it pretty, adding cosmetics, pathing blocking boulders, etc, and balancing it for multiplayer...  I'd spend about 3 days.