Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 23, 2020, 10:08:16 AM

Title: Custom Map #8660: Sniper Chaos. By: TrickyCorp
Post by: AutoPost on July 23, 2020, 10:08:16 AM
This topic is for discussion of map #8660: Sniper Chaos
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8660)

Author: TrickyCorp
Size: 84x84

Desc:
Your only method to fight the creeper here is the sniper. Yes, that is 100% going to work. Trust me, it will be quick.
Title: Re: Custom Map #8660: Sniper Chaos. By: TrickyCorp
Post by: teknotiss on July 23, 2020, 03:43:26 PM
this is a good example of a map that doesn't need a forge... good job dude! 8)
Title: Re: Custom Map #8660: Sniper Chaos. By: TrickyCorp
Post by: Loren Pechtel on October 30, 2020, 12:14:41 PM
Where's the challenge?

Your base is immune.  Build what you want.

Build snipers.

As the anticreeper floods the area start sending out guppies to kill emitters.  Leave one.

Once the anticreeper has flooded the map kill the last emitter and then the nests.

The only optimization I can see is to figure out which nests produce the bad runners and kill them sooner, but the runners move so it's hard to tell.
Title: Re: Custom Map #8660: Sniper Chaos. By: TrickyCorp
Post by: TrickyPlayer on October 30, 2020, 01:57:13 PM
Quote from: Loren Pechtel on October 30, 2020, 12:14:41 PM
Where's the challenge?

Your base is immune.  Build what you want.

Build snipers.

As the anticreeper floods the area start sending out guppies to kill emitters.  Leave one.

Once the anticreeper has flooded the map kill the last emitter and then the nests.

The only optimization I can see is to figure out which nests produce the bad runners and kill them sooner, but the runners move so it's hard to tell.

There is no real challenge. I'm honestly confused as to why the ratings are so high for this level. Probably just the satisfaction of having self-destructing enemies, and the decent map creation (cogwheels visually)
The level isn't about optimizing, it's just about defeating the enemy in an unique way. It's just for fun.