Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 22, 2020, 03:55:09 AM

Title: Custom Map #8644: Deja Vu TG 8. By: TrickyCorp
Post by: AutoPost on July 22, 2020, 03:55:09 AM
This topic is for discussion of map #8644: Deja Vu TG 8
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8644)

Author: TrickyCorp
Size: 128x84

Desc:
This level makes it had to get started, but when you can hold the creeper back there is nothing stopping you from eliminating all emitters. #AC #Nodigitalis #Nospores #Hardstart #Totem Are these useful?
Title: Re: Custom Map #8644: Deja Vu TG 8. By: TrickyCorp
Post by: Helper on July 28, 2020, 09:04:17 AM
More like this would be great.
10/10.
Thanks,
H
Title: Re: Custom Map #8644: Deja Vu TG 8. By: TrickyCorp
Post by: TrickyPlayer on July 29, 2020, 08:10:31 AM
Quote from: Helper on July 28, 2020, 09:04:17 AM
More like this would be great.
10/10.
Thanks,
H

I'm afraid I don't really understand what 'this' refers to. Are you referring to the map as a whole, or certain aspects of it? Because is has quite some aspects. I am still figuring out what makes a good map, I've only been here for 1-2 weeks at the moment of writing.
Title: Re: Custom Map #8644: Deja Vu TG 8. By: TrickyCorp
Post by: Helper on July 30, 2020, 05:10:06 AM
Good Morning.
I think you pretty well nailed the basics in this map, starting with the nice work on graphics and terrain.
The start needs some thought or you can get in trouble early (I had to restart a couple of times), and you have to make definite choices about how to attack.
I only played through once and am pretty sure I can modify my line of attack for a better score.
The best games are the ones I want to play again and I will be replaying this one.
Thanks,
H