This topic is for discussion of map #8632: Yumazing Concept Fest 06 KISS PAC-07
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8632)
Author: yum234
Size: 144x144
Desc:
New PAC (Play As Creeper) concept created together with ScriptMaster Kajacz. In standart PAC map was integrated stargates and semiconductor units. Also was modified User Interface where you can also build not only Spore Towers or Creeper Emitters but also Runner Nests. Enjoy new generation of PAC maps! :) #BravoKajacx #BravoVirgilW #GoodLu #CreeperWorldForever
I'm admittedly not as good at PAC as normal maps, so it's harder to find solutions to more difficult maps. I actually thought this was pretty difficult, mainly because it's a bit more complex than the average PAC map. The portals can be useful, but they don't seem to work exactly like the ones in a CSM map. The level 10 terrain can't be flooded with creeper (from what I could tell) except by using spores. The PZ beams are abundant, which makes it difficult to use spores. The berthas auto-target... and one is on a PZ, so that makes it difficult to only use emitters. And the runner nests spawn so slowly and there are so many snipers that I guess they could be useful but after building a couple, I scrapped them for emitters.
The main thing I found helpful was to go 100% emitters early on and just take as many PZ's as possible. Once you can build about 20 spore towers, you can overpower a PZ beam and start taking stuff (I started at the upper right and just hit wherever I could).
I'm sure there have got to be better solutions, but although I've managed to beat every PAC map (eventually), I'm just not that adept at them. But that's ok, because I don't want to be a creeper. ;)
Thanks for the map... it was a real test for my crani-Yum! ;D ;D
it was pretty interesting as i found out some places i could cross void and some couldnt...really liked the map
by cross i mean without spores
edit. yes! the level 10 terrain obstacles really made things a lot interesting...
i'm also glad i got a nice pace before the big bad bertha came online
It's was a very interesting and frustrating map. Well done. I actually started with lots of emitters once the nullifiers started to come online I switched to 1 spore tower and many runners nests and found that I was able to get a few beams out of ammo and from there is was pretty much just slogging around trying to find the next weak spot. I just don't get how RrR can get 19 mins. Even if I paused after every mouse click the best I think I could have done would be upwards of an hour. All in all Well done.
Cheers
Great to have a PAC map again, thanks Yum!
QuoteI just don't get how RrR can get 19 mins.
Yeah, those are some serious PAC skills there. I guess my time wasn't all that awful @ 52 minutes, considering my haphazard, carefree gameplay. :P
I did find that targeting certain portals with a ton of spores seemed to be helpful in some cases. Dunno if that's helpful or not.
Fresh video from PRG:
https://www.youtube.com/watch?v=Np0JEr3eds0&t=28s
The same with 2X speed:
https://www.youtube.com/watch?v=yCLTqqLfL_Y
Fresh video from DarkRubberNeck:
https://www.youtube.com/watch?v=n09pTP9XTbM