Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 19, 2020, 09:25:15 AM

Title: Custom Map #8610: RVC-02. By: ralfsaft
Post by: AutoPost on July 19, 2020, 09:25:15 AM
This topic is for discussion of map #8610: RVC-02
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8610)

Author: ralfsaft
Size: 128x84

Desc:
New Volcano unit updated. Volcanos will now spawn more stones and less Creeper if there is already Creeper under them ,change their power over time and show information if you hover over them. Use beams to protect yourself against many stones with high payload. #UnlimitedForge
Title: Re: Custom Map #8610: RVC-02. By: ralfsaft
Post by: anurag on July 19, 2020, 02:05:04 PM
Volcano is too strong.. you need to optimize
Title: Re: Custom Map #8610: RVC-02. By: ralfsaft
Post by: yum-forum on July 19, 2020, 02:13:19 PM
Quote from: anurag on July 19, 2020, 02:05:04 PM
Volcano is too strong.. you need to optimize

Agree with you. As you can see in previous maps of author he like very hard maps!
But new Volcano unit is so fascinating!
Title: Re: Custom Map #8610: RVC-02. By: ralfsaft
Post by: Sorrontis on July 19, 2020, 04:25:33 PM
Quote from: anurag on July 19, 2020, 02:05:04 PM
Volcano is too strong.. you need to optimize

No such thing! Keep going Ralfsaft, cover the world in creeper! Make us work for that sweet sweet victory
Title: Re: Custom Map #8610: RVC-02. By: ralfsaft
Post by: Helper on July 20, 2020, 06:22:58 AM
10/10 from me.
You really do have to work for it, but "ralfsaft" has made some interesting changes in the game play mechanics that make it more doable (pm me if you don't know what I mean).
Really looking forward to more, but will need some time to recover.
;D
Thanks,
H
Title: Re: Custom Map #8610: RVC-02. By: ralfsaft
Post by: Johnny Haywire on September 09, 2020, 03:02:12 PM
[Edit: I had originally typed this comment thinking that this was one of Yum's maps then realized after I posted it that it's one of ralfsaft's maps.]

HA! Great map, mate! Yeah, this one took me a couple different starts - I tried grabbing the Bertha first and then landing, but found that what's more needed in this map is power & beams. Lots of power, and lots of beams. That kept those evil volcano chunks at bay!

I really like the dynamic of these maps... not nearly as calm & relaxing as CSM maps, but definitely a fun challenge!  ;)

The graphics of the stones still is pretty decent in this map. And the increasing rate at which they shoot when covered in deeper creeper is a keeper!  8)

Great job, and thanks for the map!  ;D ;D