This topic is for discussion of map #8604: Glass House
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8604)
Author: DongWiggle
Size: 222x222
Desc:
Have time to kill?
so, we have to wait until creeper destroys the glass, then fight against 20 (or so) powerful enemies with limited berhtas?
this is not going to one i do sorry...
the unit limits and the lack of base space make this far too slow paced.
i like grinding maps, but the grind needs to be real, not created by unit limits etc for me to really enjoy it.
the basic idea is a great one though, just i think the players will have more fun if they can get an actual base going.
i think i woud have given 3 or 4 times to base space, made the Berthas pickups for mid game/once the creeper has "freed" them from the walls and maybe have limited air until some more pickups are collected to give unlimited air.
i also would have had an AC emitter or lots of mines so the player can make a good assault if they want to try to rush it.
still thanks for making the map, and make them the way you like too! 8)
It takes about 3 hours for the creeper to eat through the shields enough that you can move forwards. In this time, your totems will generate very well.
Good use of the berthas can limit the height of the creeper to manageable levels when it does break through- although the emitters are 2k, when I played, it only reached the base corner at about 15 height. The map is basically a delayed speedrun to get back up to the emitters. After the 3 hours (use the 4x) you will have maxed everything and plenty more aether for the forge vortex weapon.