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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 12, 2020, 04:45:24 AM

Title: Custom Map #8585: Ralfsaft Volcano Concept 01. By: yum234
Post by: AutoPost on July 12, 2020, 04:45:24 AM
This topic is for discussion of map #8585: Ralfsaft Volcano Concept 01
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8585)

Author: yum234
Size: 128x84

Desc:
One more evidence that our KC Community so friendly is new concept of maps which create by my request ScriptMaster Ralfsaft. RVC - Ralfsaft Volcano Concept where you can find new unit VOLCANO. It can be friendly AC Volcano and enemy Creeper Volcano. Volcano can erupt creeper or AC and time to time randomly send out creeper or AC flying "bricks". You don't have Beams to protect this evil bricks. You can nullify Volcano. Also you need to destroy friendly AC volcano to win. #BravoRalfsaft
Title: Re: Custom Map #8585: Ralfsaft Volcano Concept 01. By: yum234
Post by: Lemon on July 12, 2020, 05:20:53 AM
an interesting concept. Maybe you could also add a weighting (not sure what the word is) system, so that the more creeper it has around it, the less creeper it produces and more spores. on the other side, it would also be more interesting to see as it got more vulnerable, it's attacks became a lot less random and started to attack units closest to it or doing the most damage

great concept and map
Title: Re: Custom Map #8585: Ralfsaft Volcano Concept 01. By: yum234
Post by: yum-forum on July 12, 2020, 05:37:10 AM
Quote from: Lemon on July 12, 2020, 05:20:53 AM
an interesting concept. Maybe you could also add a weighting (not sure what the word is) system, so that the more creeper it has around it, the less creeper it produces and more spores. on the other side, it would also be more interesting to see as it got more vulnerable, it's attacks became a lot less random and started to attack units closest to it or doing the most damage

great concept and map

Thanks for feedback and you are welcome!  :D

First map is just first step of experimental concept we are creating with Ralfsaft.
We surely plan that Volcano bricks will not be random but with some distribution by distanse from volcanp.
Also we plan many interestning features like variable power of volcano etc.
Hope it will be interesting concept mode.

Good lu!  :)
Title: Re: Custom Map #8585: Ralfsaft Volcano Concept 01. By: yum234
Post by: Helper on July 12, 2020, 04:36:29 PM
We're going to have us some fun with these "RVC" maps!
Thanks for the fun.
H
Title: Re: Custom Map #8585: Ralfsaft Volcano Concept 01. By: yum234
Post by: yum-forum on August 26, 2020, 06:38:37 AM
Fresh video from PRG:

https://www.youtube.com/watch?v=9qJoq386PA8

The same with 2X speed:

https://www.youtube.com/watch?v=OFUVFmDvOdA
Title: Re: Custom Map #8585: Ralfsaft Volcano Concept 01. By: yum234
Post by: Johnny Haywire on September 09, 2020, 11:23:18 AM
I've only done a couple of these "RVC" maps, and they seem to be pretty fun so I decided to go back and start with the first one.

Personally, I prefer the animation to this one much, much more than in the later ones. There are times when half my screen is just "flying stones" and I just about can't see anything. I know there's an element of art & form in any visual game, but when it disrupts the function of the game it becomes counter-productive. At least, that's my perspective on that.

And I think that's about the only negative thing I can say about these RVC maps. I really enjoy the "volcano" concept and you know, even without beams it's very fun & enjoyable. It makes you come up with new ideas to defend your base, and I like that.

So this may not be a popular suggestion, but I'd personally prefer very much the animation in this original map over the newer animation that looks like a million Pokemon symbols have taken over my screen.

Thanks so much to Ralfsaft for coming up with this concept, and thanks Yum for always finding ways to integrate new stuff into maps we can enjoy!

Thanks for the map!  ;D ;D