Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 10, 2020, 04:31:53 PM

Title: Custom Map #8580: another small map. By: Martin Gronsdal
Post by: AutoPost on July 10, 2020, 04:31:53 PM
This topic is for discussion of map #8580: another small map
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8580)

Author: Martin Gronsdal
Size: 25x20

Desc:
Title: Re: Custom Map #8580: another small map. By: Martin Gronsdal
Post by: Lost in Nowhere on July 10, 2020, 08:28:00 PM
Interesting little puzzle! ..not really sure what the purpose of the pre-built guppy is, though, as it has nowhere to land..
Title: Re: Custom Map #8580: another small map. By: Martin Gronsdal
Post by: Johnny Haywire on July 12, 2020, 01:15:19 AM
Yeah, after my 2nd attempt I still was over 3 minutes... and I probably stared at the map for at least a minute or two and couldn't figure out what Alter Old did to get so close to 2 minutes. Wow.  :o

Maybe the guppy can... um... transform into a suicide bomber? I dunno.

Anyway, thanks for the map!
Title: Re: Custom Map #8580: another small map. By: Martin Gronsdal
Post by: Martin Gronsdal on July 12, 2020, 11:29:40 AM
Quote from: Johnny Haywire on July 12, 2020, 01:15:19 AM
Yeah, after my 2nd attempt I still was over 3 minutes... and I probably stared at the map for at least a minute or two and couldn't figure out what Alter Old did to get so close to 2 minutes. Wow.  :o

Maybe the guppy can... um... transform into a suicide bomber? I dunno.

Anyway, thanks for the map!

Could you guys tell me how you solved this? I think I must have omitted something.

Thank you for playing.
Title: Re: Custom Map #8580: another small map. By: Martin Gronsdal
Post by: Johnny Haywire on July 13, 2020, 10:53:50 AM
I destroyed the guppy & built a terp, then terped the islands down to 1. Moved the terp to the top right island & built a cannon, then used the cannon to move the creeper back enough to terp to 4 or 5 to keep creeper from getting in. Then you just hook up a nullifier.
Title: Re: Custom Map #8580: another small map. By: Martin Gronsdal
Post by: Martin Gronsdal on July 13, 2020, 03:09:14 PM
Quote from: Johnny Haywire on July 13, 2020, 10:53:50 AM
I destroyed the guppy & built a terp, then terped the islands down to 1. Moved the terp to the top right island & built a cannon, then used the cannon to move the creeper back enough to terp to 4 or 5 to keep creeper from getting in. Then you just hook up a nullifier.

Hooked to what?
Title: Re: Custom Map #8580: another small map. By: Martin Gronsdal
Post by: Johnny Haywire on July 13, 2020, 04:40:14 PM
Sorry "hook up" means "connect" - so you just make a relay in the power zone, another relay in the upper right and then nullifier just below that. So it's just a matter of connecting a nullifier to your network.
Title: Re: Custom Map #8580: another small map. By: Martin Gronsdal
Post by: Martin Gronsdal on July 13, 2020, 06:41:04 PM
Quote from: Johnny Haywire on July 13, 2020, 04:40:14 PM
Sorry "hook up" means "connect" - so you just make a relay in the power zone, another relay in the upper right and then nullifier just below that. So it's just a matter of connecting a nullifier to your network.

thank you!
Title: Re: Custom Map #8580: another small map. By: Martin Gronsdal
Post by: marvinitfox on July 14, 2020, 06:45:59 AM
Nice puzzle map.
Easy enough to solve (using Johnny Haywire's guide) once you realize the starting Guppy is on solid, buildable ground unlike the previous map.

As for the scores?
I have NoFear that some player is a <censored> <redacted> <unmentionable> <4-letter-word> of a <redacted> <Expurgated> who deserves to die a slow, agonizing death while he <unmentionable> <goodgrief!> his <look away kids> up his <unmentionables>.
Title: Re: Custom Map #8580: another small map. By: Martin Gronsdal
Post by: Johnny Haywire on July 14, 2020, 03:51:01 PM
Lol... yeah, posting 20 seconds is just not being ashamed of using cheat engine, or a better mod perhaps. Alter Old's is legit and much more impressive. But he's a Time Lord or something similar. There are rumors that he was recruited by some company called Cyberdyne for some "Skynet" project that's supposed to involve an advanced AI or something like that.

And I'm pretty sure I was reading on CNN that Donald Trump's online gaming name is "Nofear" so...  :P
Title: Re: Custom Map #8580: another small map. By: Martin Gronsdal
Post by: Lost in Nowhere on July 14, 2020, 04:41:37 PM
Pretty sure Alter found the same strategy I did, because I just optimized it slightly more and got within a tenth of a second of his score... anyways:
Spoiler
Destroy the guppy, replace it with a terp. While it terraforms the two right platforms to height 1, let it receive exactly 22 ammo packets, then set it to stop resupply; that's exactly how much ammo is needed. Once it's done with those, it will have four packets left; immediately send it to the non-Creeper platform on the right, and start building a cannon. Once built, the cannon will only need one ammo packet to succeed in clearing the platform, so once the first one is sent, set it to stop resupply and send it to the platform with the creeper on it. Terraform the cell immediately below that platform to height 3; the cannon will push the creeper back just enough for the terp to use its remaining energy to raise the terrain by two levels, which is just enough to hold it off to be able to build a nullifier.
While the cannon is in transit, build a relay on the power zone and let the command node start building up energy. Once the terp is done operating, destroy it and the cannon,  and build a second relay and a nullifier, and that's the map.
[close]
Title: Re: Custom Map #8580: another small map. By: Martin Gronsdal
Post by: Martin Gronsdal on July 14, 2020, 07:13:00 PM
Quote from: Lost in Nowhere on July 14, 2020, 04:41:37 PM
Pretty sure Alter found the same strategy I did, because I just optimized it slightly more and got within a tenth of a second of his score... anyways:
Spoiler
Destroy the guppy, replace it with a terp. While it terraforms the two right platforms to height 1, let it receive exactly 22 ammo packets, then set it to stop resupply; that's exactly how much ammo is needed. Once it's done with those, it will have four packets left; immediately send it to the non-Creeper platform on the right, and start building a cannon. Once built, the cannon will only need one ammo packet to succeed in clearing the platform, so once the first one is sent, set it to stop resupply and send it to the platform with the creeper on it. Terraform the cell immediately below that platform to height 3; the cannon will push the creeper back just enough for the terp to use its remaining energy to raise the terrain by two levels, which is just enough to hold it off to be able to build a nullifier.
While the cannon is in transit, build a relay on the power zone and let the command node start building up energy. Once the terp is done operating, destroy it and the cannon,  and build a second relay and a nullifier, and that's the map.
[close]

there is something I don't get here. When I do this, the relay (I was thinking of collectors here!!!) on the power zone doesn't reach any of the small islands to east. What has happened?

EDIT:       OMG.... of course, the relays should never be part of this map ;) only collectors
Title: Re: Custom Map #8580: another small map. By: Martin Gronsdal
Post by: Lost in Nowhere on July 15, 2020, 02:54:09 AM
It should look like this when it's done:
Spoiler
(https://imgur.com/B2wYdsv.png)
[close]
Title: Re: Custom Map #8580: another small map. By: Martin Gronsdal
Post by: Martin Gronsdal on July 15, 2020, 05:46:13 AM
Quote from: Lost in Nowhere on July 15, 2020, 02:54:09 AM
It should look like this when it's done:
Spoiler
(https://imgur.com/B2wYdsv.png)
[close]


yes, thank you. But the point is that I forgot to enter the unit limits. Try to solve this without relays....
Title: Re: Custom Map #8580: another small map. By: Martin Gronsdal
Post by: marvinitfox on July 15, 2020, 06:22:46 AM
Quote from: Martin Gronsdal on July 15, 2020, 05:46:13 AM
Try to solve this without relays....

Easy, takes about 5 minutes.

*kill Guppy, build Terp -> remove the 2 pillars, add a L4 pillar on the track. Needs flying Terp across to N island.
*build cannon, clear creep, allow terp to do its thing. Kill cannon and Terp
*build guppy. fly to island. Build neutralizer (pretected from creep by wall-on-track).
*Profit.

Unless we were also not supposed to be able to rebuild Guppy?
Title: Re: Custom Map #8580: another small map. By: Martin Gronsdal
Post by: Martin Gronsdal on July 15, 2020, 09:09:33 AM
Quote from: marvinitfox on July 15, 2020, 06:22:46 AM
Quote from: Martin Gronsdal on July 15, 2020, 05:46:13 AM
Try to solve this without relays....

Easy, takes about 5 minutes.

*kill Guppy, build Terp -> remove the 2 pillars, add a L4 pillar on the track. Needs flying Terp across to N island.
*build cannon, clear creep, allow terp to do its thing. Kill cannon and Terp
*build guppy. fly to island. Build neutralizer (pretected from creep by wall-on-track).
*Profit.

Unless we were also not supposed to be able to rebuild Guppy?

no. All I can say that I uploaded this game too early ;)

all this would be less easy, if there was an exclusion zone that one couldn't attack, that would forbid you from landing on north island. But then again, with current "events" and knowledge about guppy behaviour, that would also give the ability to solve the game using just the south island.

I will try to transplant my brain and think out something else.

anyway, thank you for your feedback and for playing
Title: Re: Custom Map #8580: another small map. By: Martin Gronsdal
Post by: Johnny Haywire on July 16, 2020, 01:15:12 AM
LOL... I love reading your commentary on your map, Martin. It's like you're saying out loud the stuff that goes on in my head - "Why did I do that? Arrrgh!"

I remember the other map that's like this, and that was a pretty clever puzzle. If you happen to know how Alter Old solved this, I'd be interested to know. Generally, if I can't solve a puzzle in a minute or two, I'll move on to something else. And I might have even stared at that guppy for 3 minutes trying to figure out why it was there. I ended up coming to the conclusion that the guppy was part of a inter-agency black ops program designed to make us believe that climate change is caused by overweight woodchucks. That's why I destroyed it right away. Everyone knows that it's the squirrels that are overeating and making the Sahara Desert expand southward.