Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 10, 2020, 06:09:55 AM

Title: Custom Map #8579: Unnamed. By: Mysterytank
Post by: AutoPost on July 10, 2020, 06:09:55 AM
This topic is for discussion of map #8579: Unnamed
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8579)

Author: Mysterytank
Size: 256x189

Desc:
The map has abnormally tall terrain.
Title: Re: Custom Map #8579: Unnamed. By: Mysterytank
Post by: Helper on July 11, 2020, 08:21:10 AM
Well, good morning world!
That was some serious fun.
Thanks,
H
Title: Re: Custom Map #8579: Unnamed. By: Mysterytank
Post by: marvinitfox on July 14, 2020, 03:07:12 AM
Quote from: AutoPost on July 10, 2020, 06:09:55 AM
The map has abnormally tall terrain.

Ok, if you say so. Not obvious at all.
What is obvious are
*this is not the Decaffeinated version!
*especially not that runner nest infestation
*collectors build a wee bit faster than expected. This can actually lead to interesting tactics.

Memo:
It is ***hard*** to neutralize an Inhibitor that sits on an eternal fountain of runners, if you wasted your freeze artifacts earlier. Spent the last 4 minutes of my 13-minute run trying to get any of my 20-ish neutralizers around the enemy to charge before they get stunned.
Title: Re: Custom Map #8579: Unnamed. By: Mysterytank
Post by: Helper on July 14, 2020, 05:06:56 AM
Quote from: marvinitfox on July 14, 2020, 03:07:12 AM
...if you wasted your freeze artifacts earlier.

Well thanks a lot.  ;D
I didn't even realize the map had AoO in it. Now I'm going to have to go back in there and fight the crawlers again.
My first time around the main problem was that I quit building Reactors after a few minutes and kept running out of power.

Let me grab another cup a Joe and I'll jump back in there.
H