This topic is for discussion of map #8533: CSM MINI-12 Thanks to Regallion
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8533)
Author: yum234
Size: 99x99
Desc:
CSM MINI-12 (dozen) created as "THANKS" to Master Regallion who created several dozen units and features for CSM concept. His creativity unlimited and if he has a good mood Master Regallion can create in short time fascinating and unique gameplay features. He always ready to help to members of our KC Community. Wish to him be healthy, be happy and Good lu in his life! Info: CORKY Help Box by CTRL+SHIFT+J, GateDisplay - Ctrl+Shift+H. At start create walls to protect coming creeper. #CreeperWorldForever
Definitely a tougher one. I liked it!
Definitly not hard game!
Spoiler
Just at the beginning of game build wall with heght =5 in 3 points. For 2 points at the right you can send Terp unit with ammo. Better to do ASAP,
Then pure logics...
1. Step by step open Power Towers,
and get AC to level 90K
2. Upper from CN Blue emitter give you Power Zone,
put Collector and get AoR multiplier for AC
3. Separate Upgrader unit by using Bridge, activate it
4. Increase power of AC emitters near yellow gates and attack via it creeper area
etc.etc.
Another extra strategic map. Quite fun. I used the bomb factory and emitter upgrading a ton :)
Another 10 from me! :D Great map. Harder than some of the others, which I liked.
Pure evil, Had to invent new strategies - I could not reach the 0.5 multiplier by network, so I hd to devise a new strategy for that (not that I like to have micromanage individual units).
10/10.
Great map, a bit tougher than the previous ones, I liked it ! I had to use Singularity, I will try again without :)
Just a thing : Did I miss something, or there was no chip to put in that tower ? I looked everywhere...
Quote from: GuiZe on June 23, 2020, 06:43:24 AM
Great map, a bit tougher than the previous ones, I liked it ! I had to use Singularity, I will try again without :)
Just a thing : Did I miss something, or there was no chip to put in that tower ? I looked everywhere...
Thanks for comments and You are welcome! :)
Yeah. It is my mistake - I introduced Tower but then decided that in game so many tools for players that interesting and not hard to play without additional Tower+chip. But forgot to delete it. Sorry, please.
Quote from: yum-forum on June 23, 2020, 07:38:07 AM
Quote from: GuiZe on June 23, 2020, 06:43:24 AM
Great map, a bit tougher than the previous ones, I liked it ! I had to use Singularity, I will try again without :)
Just a thing : Did I miss something, or there was no chip to put in that tower ? I looked everywhere...
Thanks for comments and You are welcome! :)
Yeah. It is my mistake - I introduced Tower but then decided that in game so many tools for players that interesting and not hard to play without additional Tower+chip. But forgot to delete it. Sorry, please.
Don't be sorry, I'm glad I did not miss something :)
Ah, I didn't even pay attention to the tower, but now that people mention it, I remember it.
This is a great map, even better than most of your other CSM maps, Yum! I think the balance is exactly right in this map, and the boosters aren't quite as super-powered as they've been in previous maps. I thought the starting "stepping stones" were especially cool (the emitters with a block separating them).
I like that it's not absolutely necessary to stop and formulate a perfect strategy during these maps... you can usually just land and go from there. But I've noticed that on a couple more recent maps (like this one) I had to restart because I made a wrong move and got overrun. That makes it more exciting! ;)
Another wondertastic map! Thanks, Yum! ;D ;D ;D
Fresh video from DarkRubberNeck:
https://www.youtube.com/watch?v=p37zLqPhtoc
Fresh video from Dr Gorgee:
https://www.youtube.com/watch?v=ZGCIlqJ2OLQ
https://www.youtube.com/watch?v=HyXRgz5knMs