This topic is for discussion of map #8530: Babaltmitter 4 - AC strikes bacc
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8530)
Author: Babadrake
Size: 126x81
Desc:
another babaltmitter, with some new CRPL stuff! well one crpl thing i added... anythings learning to me tho so it counts FLOOD EVERYTHING WITH AC! whats new? spore towers now have a maximum level! any feedback is helpful, thanks a lot enjoy!
oop forgot to credit hypen for most of the code
Thank you for these maps. I really enjoy them.
I'm So in LOVE with your maps. and they get good ratings :)
great map, the only potential issue was the lack of space kinda made it a bit of a slow start, and very hard if you didn't know how to (ab)use guppies
i do have a quality of life suggestion, is there any way to code in a button to let you see all AC spore paths? just so i don't spore things which are already converted.
otherwise great to see the spore cap, works well! :)
edit: i didn't really notice the upgraded totem as i didn't have enough space to build the forge until i had already cleared everything pretty much, will have to try a second playthrough to check it out
Quote from: Lemon on June 21, 2020, 07:59:42 AM
great map, the only potential issue was the lack of space kinda made it a bit of a slow start, and very hard if you didn't know how to (ab)use guppies
i do have a quality of life suggestion, is there any way to code in a button to let you see all AC spore paths? just so i don't spore things which are already converted.
otherwise great to see the spore cap, works well! :)
edit: i didn't really notice the upgraded totem as i didn't have enough space to build the forge until i had already cleared everything pretty much, will have to try a second playthrough to check it out
ahh i see, i doubt ill be able to do your suggestion as my knowledge so far is very small, but in the future maybe
yeah the difficulty is harder to do because i make the map and thus know what to do, but im sure ill get it right soon
also yeah i can see the space problem, but the CSM styled lines are already a thing i like doing, but ill increase the starting area size
thanks for all the feedback so far!
Quote from: Lemon on June 21, 2020, 07:59:42 AM
great map, the only potential issue was the lack of space kinda made it a bit of a slow start, and very hard if you didn't know how to (ab)use guppies
i do have a quality of life suggestion, is there any way to code in a button to let you see all AC spore paths? just so i don't spore things which are already converted.
otherwise great to see the spore cap, works well! :)
edit: i didn't really notice the upgraded totem as i didn't have enough space to build the forge until i had already cleared everything pretty much, will have to try a second playthrough to check it out
I didn't find it too bad of a start at all. I got in a few reactors, then right away an ore mine and a sprayer, then the other ore. I found if you move the sprayers to the right spots, you take over the emitters pretty easily. Then you move the sprayer again and take over another. I just kept moving my sprayer(s) so they would concentrate on one emitter at a time. It worked out well.
Love these maps.
Spoiler
The key to these maps is destory some of your first emitters, shit x, and put reactors on the PZs
Quote from: D0m0nik on June 22, 2020, 08:06:45 AM
Love these maps.
Spoiler
The key to these maps is destory some of your first emitters, shit x, and put reactors on the PZs
well not really, there are lots of working strats, like sprayers or just lots of upgrades and time, there is no 'key' stratagy, and i dont intend to make one in a future map any time soon, options are my favorite thing, and i shine those options onto
youu!!!
Sorry - I was talking just from a speed running point of view. There certinly are many options but power is key for a fast time, more power directly means more AC which is unique.
Quote from: D0m0nik on June 22, 2020, 08:06:45 AM
Love these maps.
Spoiler
The key to these maps is destory some of your first emitters, shit x, and put reactors on the PZs
That's genius, when i did that i could finally get a really good time.
Came out of lurking to say that I love these maps you are making.
As for some of the comments, on getting a fast time.
Spoiler
I managed to get a decent time without destroying emitters for PZ or by using guppies. It's all about power management and using spores. Remember that you can right click on emitters to connect/disconnect them from your power grid. Emitters do slowly power up without supplying them with energy, so if they aren't needed immediately, you could use that power elsewhere.
Great maps! I really enjoy playing them :D
Hope to see more AE maps in the future :P
Yeah, I'm really loving these maps too!
And Dom... um... I think you left out a letter in your spoiler. I'm pretty sure you meant "shift-x" because the alternative would be really uncomfortable. If you're finding a bunch of X's in the toilet, you prolly need to eat more fiber. ;)
Thanks so much for making these maps! ;D ;D