This topic is for discussion of map #8529: CSM MINI-11 Thanks to SMTaishan
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8529)
Author: yum234
Size: 99x99
Desc:
Our friendly KC Community consist of many different persons. I created this CSM MINI map as thanks to SMTaishan. He is very creative person with not plain character. He can create such unique feature as Upgrader System for CSM maps or can play very fast/smart or create fascinating videos. But if he don't get NUMBER ONE score in score table he can rate my map by "1"! :) And even in this case I very respect him. Wish to Sir Taishan good mood, good health and Good lu! #CreeperWorldForever
Hm. Strange. I didn't need the factory or the powerup - once I got to the powerup I already had the multipliers going, and I didn't even uncreeper the factgory before I won (by a small margin, but anyway).
Well, and I'm almost exactly at the median - so I guess the mapmaker is smarter than half of the people playing the map???
Quote from: toolforger on June 20, 2020, 11:33:40 AM
Hm. Strange. I didn't need the factory or the powerup - once I got to the powerup I already had the multipliers going, and I didn't even uncreeper the factgory before I won (by a small margin, but anyway).
Well, and I'm almost exactly at the median - so I guess the mapmaker is smarter than half of the people playing the map???
Thanks for comments. This map really too easy but any player can find own way how to win. That is why in game so many (too many by my opinion) tools... Sorry if any.
I think this map requires more strategy than most. I found it enjoyable. Sneaky placement of the multipliers was cool. If you can work things out it goes quite a bit quicker, but if you miss some things it is going to be a slog, so increased difficulty probably wouldn't be wanted by the bulk of players.
Some personal preferences:
- Purification cooldowns - 20 seconds or lower. The 120 seconds is a bit much.
- Bomb Factory & Upgrading - I prefer to get those earlier so they are tactically useful. Too late, and there isn't much point in having them. That said, there is something to be said for earning access to those things.
- Upgrades - fewer levels. An example: instead of 20 levels, have 5 to 7 with the same overall result.
Enjoyable, excellent map.
ps. I wish there was a way to see at a glance how strong emitters are. I'm mostly interested for super-strong emitters. I'm a programmer, but I don't like CRPL. Tempting to add code to do that. Not sure what things should look like without things becoming confusing. Hmm...
Quote from: Shatterstep on June 20, 2020, 06:08:26 PM
I think this map requires more strategy than most. I found it enjoyable. Sneaky placement of the multipliers was cool. If you can work things out it goes quite a bit quicker, but if you miss some things it is going to be a slog, so increased difficulty probably wouldn't be wanted by the bulk of players.
Some personal preferences:
- Purification cooldowns - 20 seconds or lower. The 120 seconds is a bit much.
- Bomb Factory & Upgrading - I prefer to get those earlier so they are tactically useful. Too late, and there isn't much point in having them. That said, there is something to be said for earning access to those things.
- Upgrades - fewer levels. An example: instead of 20 levels, have 5 to 7 with the same overall result.
Enjoyable, excellent map.
ps. I wish there was a way to see at a glance how strong emitters are. I'm mostly interested for super-strong emitters. I'm a programmer, but I don't like CRPL. Tempting to add code to do that. Not sure what things should look like without things becoming confusing. Hmm...
Thanks for excellent comments and you are welcome, sir! :D
Will try to implement of all your 3 suggestion.
It is possible to get both of the 1.5x upgrades very early on, if you remember:
Spoiler
guppy can fly through a very narrow gap
and
collector on PZ has much wider range than anything else. Including to these new upgrades
Quote from: marvinitfox on June 21, 2020, 07:27:17 AM
It is possible to get both of the 1.5x upgrades very early on, if you remember:
Spoiler
guppy can fly through a very narrow gap
and
collector on PZ has much wider range than anything else. Including to these new upgrades
Yes. Absolutely right! It was so designed to make surprise for players! :D
I felt really smart when I figured out
Spoiler
the power zone collector trick
So yeah, I had a good time :)
Quoteso I guess the mapmaker is smarter than half of the people playing the map???
Heh heh... your analysis is on the right track, but your math is a bit off. He's a lot smarter than merely half of the people playing the map... likely closer to the 90-99% ;)
And as for the stronger emitters... perhaps different shades of brown, or whatever color the flip-emitters are... ? Like the really strong emitters could be near-black...? I dunno, just a thought. Or maybe their size could change with their strength?
I like the maps as they are, and if y'all want to go poking around and changing stuff that's ok with me too - I'm really liking the power-up boosters, although they may be a bit overpowered. But since they're not overly easy to get to (at least in this map) it balances out nicely.
Yet another Yumazing map, Yum! Thanks for taking the time to make it ;D ;D ;D
Quote from: Johnny Haywire on June 25, 2020, 10:56:00 PM
Quoteso I guess the mapmaker is smarter than half of the people playing the map???
Yet another Yumazing map, Yum! Thanks for taking the time to make it ;D ;D ;D
Thanks fo "fuel", Sir! :D
Fresh video from DarkRubberNeck:
https://www.youtube.com/watch?v=wR3NeAtqFHk
Fresh video from Dr Gorgee:
https://www.youtube.com/watch?v=GtiIVCD4Q38