This topic is for discussion of map #8515: CSM MINI-09 Thanks to Karsten75
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8515)
Author: yum234
Size: 99x99
Desc:
Continue series of CSM MINI maps creating as thanks to members of our friendly KC Community. Lord Karsten75 - our Boss in Community. It seems that he is here 24 hours per day. Very careful and in the same time fruitful to make our Community better. He likes chess and very intelligent person with very wide level of knowledges. We wish him good health and Good lu in coming soon Summer Festival! #CreeperWorldForever
I never got to use the bomb factory--while I was waiting for the zone gadget to tick down I cleared the rest of the map, by the time the factory came online I had only the emitter trapped behind the zone gadget left.
Quote from: Loren Pechtel on June 15, 2020, 07:18:29 PM
I never got to use the bomb factory--while I was waiting for the zone gadget to tick down I cleared the rest of the map, by the time the factory came online I had only the emitter trapped behind the zone gadget left.
The large green zone of death kept sapping energy from the bomb factory, making it essentially useless. I guess if modifications were made to the code to prevent ammo sapping it would have worked. Alternatively, super-high packet speed might get around it... hmm... I wonder if a guppy near it would count as faster for charging it. I know the command node is close, but it isn't enough.
Good map though. Yum234's creativity is endless :)
Quote from: Shatterstep on June 16, 2020, 01:45:36 AM
I wonder if a guppy near it would count as faster for charging it. I know the command node is close, but it isn't enough.
Yikes, the guppy gets drained almost immediately after landing next to bomb factory. If the bomb factory didn't require energy, but only had a limit of time, it might not be an issue.
My suggestion is to just ignore the bomb factory until the green zone has been taken.
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Nice enough map. Nice balance int he beginning.
The bomb factory is a compete red herring
And the idea of putting an emitter behind a perma-sponge? one with a rather high absorption count?
That's not very sporting.
Quote from: Shatterstep on June 16, 2020, 01:45:36 AM
Quote from: Loren Pechtel on June 15, 2020, 07:18:29 PM
I never got to use the bomb factory--while I was waiting for the zone gadget to tick down I cleared the rest of the map, by the time the factory came online I had only the emitter trapped behind the zone gadget left.
The large green zone of death kept sapping energy from the bomb factory, making it essentially useless. I guess if modifications were made to the code to prevent ammo sapping it would have worked. Alternatively, super-high packet speed might get around it... hmm... I wonder if a guppy near it would count as faster for charging it. I know the command node is close, but it isn't enough.
Good map though. Yum234's creativity is endless :)
The zone kills guppies, you're not going to be able to charge it that way.
Quote from: Loren Pechtel on June 17, 2020, 03:20:46 PM
Quote from: Shatterstep on June 16, 2020, 01:45:36 AM
Quote from: Loren Pechtel on June 15, 2020, 07:18:29 PM
I never got to use the bomb factory--while I was waiting for the zone gadget to tick down I cleared the rest of the map, by the time the factory came online I had only the emitter trapped behind the zone gadget left.
The large green zone of death kept sapping energy from the bomb factory, making it essentially useless. I guess if modifications were made to the code to prevent ammo sapping it would have worked. Alternatively, super-high packet speed might get around it... hmm... I wonder if a guppy near it would count as faster for charging it. I know the command node is close, but it isn't enough.
Good map though. Yum234's creativity is endless :)
The zone kills guppies, you're not going to be able to charge it that way.
You can charge with a guppie from just outside the zone.
I liked this map, and I don't usually use the bomb factory unless it's really necessary so I didn't miss it so much.
Lots of different areas to explore and conquer, and I like some of the wider, more open channels in this one.
And Karsten75 is indeed one of the most helpful people in the forums. He offers correction in a diplomatic way and is a good moderator and a skilled player. This game wouldn't be the same without the people who help the community to grow & learn. And sometimes that's a thankless job. Thanks for all your work, K75! ;)
And thanks for another cool map with a few different twists, Yum! ;D ;D
Fresh video from DarkRubberNeck:
https://www.youtube.com/watch?v=2Pg5B64czXM&t=39s
Fresh video of this map:
https://www.youtube.com/watch?v=nZ5qyET5ifQ
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Fresh video from Dr Gorgee:
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