Knuckle Cracker

Creeper World => Suggestions => Topic started by: UpperKEES on June 05, 2010, 06:46:01 PM

Title: Emitter intensity increase/decrease
Post by: UpperKEES on June 05, 2010, 06:46:01 PM
To postpone the turning point for a map (the moment that you just know you will win), I sometimes use stacked emitters to make the same emitter seem to emit more creeper after a certain amount of time.

To handle this in a nicer and more convenient way, it would be great to have the option to specify an increase (or even decrease for certain situations) of the intensity per indicated unit of time. This could also result in turning an emitter off completely (and turn it on again when you still stack them ;)).
Title: Re: Emitter intensity increase/decrease
Post by: Gman on June 05, 2010, 09:24:53 PM
Could make for some randomized gameplay. You have this single weak emitter behind you capped, but then suddenly it bursts out with a much higher intensity that 1 blaster cannot handle...
Title: Re: Emitter intensity increase/decrease
Post by: UpperKEES on June 05, 2010, 10:46:57 PM
Hmmm, I actually prefer a linear increase. Stacking them could create the result that you describe however (which is already the case).
Title: Re: Emitter intensity increase/decrease
Post by: F0R on June 05, 2010, 11:28:44 PM
that could be in CW2
Title: Re: Emitter intensity increase/decrease
Post by: J on June 06, 2010, 06:18:04 AM
I'm creating a map; The One, one emitter but it's get stronger and stronger. (use multiple emitters on one tile)
Title: Re: Emitter intensity increase/decrease
Post by: Karsten75 on June 06, 2010, 07:29:25 AM
Emitters that turn off after an interval (http://knucklecracker.com/forums/index.php?topic=954.0).
Title: Re: Emitter intensity increase/decrease
Post by: UpperKEES on June 06, 2010, 09:13:45 AM
I mean gradually, like a negative increase.
Title: Re: Emitter intensity increase/decrease
Post by: Fisherck on June 06, 2010, 10:13:56 AM
That would be a great idea. I had to use multiple emitters in one of my
maps to increase the difficulty over time. An emitter that could gradually
become stronger would make for better gameplay.
Title: Re: Emitter intensity increase/decrease
Post by: The smoking revolver on June 06, 2010, 12:46:27 PM
Great Idea, would realy help my futer map series...

Off topic:How do you make negative emitters?
Title: Re: Emitter intensity increase/decrease
Post by: Karsten75 on June 06, 2010, 02:39:52 PM
Quote from: The smoking revolver on June 06, 2010, 12:46:27 PM
Off topic:How do you make negative emitters?

You don't, but a 0 emitter will swallow creeper.