Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on June 03, 2020, 07:17:10 AM

Title: Custom Map #1528: Symmetry Castle. By: Corporation
Post by: AutoPost on June 03, 2020, 07:17:10 AM
This topic is for discussion of map #1528: Symmetry Castle
(https://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1528)

Author: Corporation
Size: 320x500

Desc:
Huge Castle has a weak point. Fail Mission on HQ Loss Mass Omni #EditStruc
Title: Re: Custom Map #1528: Symmetry Castle. By: Corporation
Post by: Laithaldien on June 03, 2020, 06:41:01 PM
The power of lag compels you! This map ... Imagine watching someone playing a bullet hell shooter. In bullet time. You might want to practice watching paint dry first.

Fun fact 1: This map holds the Guiness world record for the PF map with the single most omni count. So many that I lost count* and almost ran out of space to place them, but then ...
Fun fact 2: ... the omnis reached critical mass and a giant black hole appeared, ending the universe prematurely (a.k.a. crash to desktop).

*I probably was close to 2000. Two thousand. TWO THOUSAND! And you have to collect EVERY.SINGLE.ONE.
Title: Re: Custom Map #1528: Symmetry Castle. By: Corporation
Post by: sky_killer on June 04, 2020, 03:29:52 AM
i enjoyed it, omnis weretoo many, but winning this was not much challenging other then insanely high omni count.
Title: Re: Custom Map #1528: Symmetry Castle. By: Corporation
Post by: svartmes on June 04, 2020, 06:14:14 AM
Interesting map but yeah...the LAG.
That and the absurd amount of pickups made this pretty much unplayable, too bad :/
Title: Re: Custom Map #1528: Symmetry Castle. By: Corporation
Post by: Something on June 05, 2020, 12:51:38 AM
Loaded it and watched my FPS go to 6. That was after I set it to .5x speed.


I'm building a new gaming computer, I think this map is going to be a benchmark of some kind of component, CPU probably.
Title: Re: Custom Map #1528: Symmetry Castle. By: Corporation
Post by: amaranth on June 06, 2020, 08:10:40 AM
Definately a CPU test! Because of crash risk, I was saving every 10 minutes real time and finding that corresponded to approximately 1 minute game-time.

I'm sure that the map-maker was testing limits of the game here.  I ended up using no more than 500 omnis at any one time, and many of those were just redundant in the southern part, so I removed them once no longer needed and only kept the ones to lathe the pickups to speed the game up a bit.