This topic is for discussion of map #8453: 8448 hard mod
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8453)
Author: Nofear
Size: 99x99
Desc:
MAp #8448 from yum234
I can't work out how to get anticreeper onto height ten terrain. What am I missing?
I am going to guess that you are talking about the 2 emmiters in the upper left hand corner. If so then you need to fill the area with AC and then build up the terrain to 10, If you have enough AC it will overflow the terrain you are unable to terp and it will overwhelm the 2 emmiters there, I started from the outside edge of the pink and red gates and slowly worked my way to the emmiters, You can also put both stoppers on the 2 emitters. After you place the first 1 then just go ahead and place the 2nd. 1 emitter is just a flip emmiter the other is an overflow emitter that uses that annoying overflow to flip the flip emitter back to creep.
Quote from: chwooly on May 28, 2020, 10:40:33 PM
I am going to guess that you are talking about the 2 emmiters in the upper left hand corner. If so then you need to fill the area with AC and then build up the terrain to 10, If you have enough AC it will overflow the terrain you are unable to terp and it will overwhelm the 2 emmiters there, I started from the outside edge of the pink and red gates and slowly worked my way to the emmiters, You can also put both stoppers on the 2 emitters. After you place the first 1 then just go ahead and place the 2nd. 1 emitter is just a flip emmiter the other is an overflow emitter that uses that annoying overflow to flip the flip emitter back to creep.
I tried that, it doesn't work for me. I can have 500 anticreeper on the terrain, and when I build it to ten it doesn't flow into the emitter before it turns back to 9 height terrain and takes the AC with it.
EDIT: Right, going up to 10 doesn't work, no matter what I tried. I eventually got it to work by waiting for the AC to build up to over 1600, and start overflowing into the void. At that point a pull from the forge-weapon will do the job.
Where is the key to explain what these new items are and what they do? The "hover" explanations aren't enough.
ok, HOW does one complete this map?
I've conquered everything except those stacked emitters in the top left corner.
I've converted all the sponges, opened all gates, picked up al pickupables. Ive upgraded almost all emitters to the max.
I've terped everything down to 1, and terped everything up to 10 9. several times (hey, i got bored!)
I have used fist to boost an emitter up to more than 9000.
I've used singularity to sweep this 9000-high tidal wave over the topleft region.
Ive tried putting stopsign on the emitter. it works, but does fuckall to bring me victory
Ive even tried boosting that emitter. that also works, but also does fuckall. It does not even release enough creep to dig through the 2500-deep AC over the emitter.
NOTHING WORKS.
Quote from: marvinitfox on June 03, 2020, 04:20:18 AM
ok, HOW does one complete this map?
I've conquered everything except those stacked emitters in the top left corner.
I've converted all the sponges, opened all gates, picked up al pickupables. Ive upgraded almost all emitters to the max.
I've terped everything down to 1, and terped everything up to 10 9. several times (hey, i got bored!)
I have used fist to boost an emitter up to more than 9000.
I've used singularity to sweep this 9000-high tidal wave over the topleft region.
Ive tried putting stopsign on the emitter. it works, but does fuckall to bring me victory
Ive even tried boosting that emitter. that also works, but also does fuckall. It does not even release enough creep to dig through the 2500-deep AC over the emitter.
NOTHING WORKS.
This was how I got it: I managed to kill the overflow emitter by stacking creeper past 2147 to convert it to AC using stacked singularities earlier on in the map. Near the end of the level I got the flip emitter by stopping it producing with a stop bomb and stacked singularities so AC could flow onto 10 high terrain. Both of these strategies involved I believe 7 or 8 singularities on top of the emitters.
Someone else said you can put stoppers on both emitters, I don't know if this is true but if you can stop both of them from producing then you should be able to push up there with 7+ singularities. If you cannot stop both of them from producing then you can try mass singularity but I haven't tested this and I am not confident it will work.
Edit: I just realized this was Hard Mod and not Hell Mod, I think stacking singularities is still the answer but I can't say for sure without having played this variant of the level.
Hey guys, I dunno if you've managed to beat the map or not but there's a much more lengthy (and hopefully helpful) discussion on the more difficult version of this map. I beat this with only one bomb factory working (one was bugged and straight-up malfunctioned on me), so I know you can do it.
Here's the link for that discussion:
http://knucklecracker.com/forums/index.php?topic=34411 (http://knucklecracker.com/forums/index.php?topic=34411)
As far as singularities go, I think the magic number for me was around 10-12 singularities which finally got that last emitter to pop.
Hope this helps! ;)