Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 22, 2020, 12:00:29 AM

Title: Custom Map #8428: Fun arena. By: HeyHeyHey
Post by: AutoPost on May 22, 2020, 12:00:29 AM
This topic is for discussion of map #8428: Fun arena
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8428)

Author: HeyHeyHey
Size: 110x90

Desc:
I did NOT make the scripts, script maker is: - (hyphen) Love - (hyphen's) maps. but he/she doesn't make them anymore so i tried to make one myself.
Title: Re: Custom Map #8428: Fun arena. By: HeyHeyHey
Post by: toolforger on May 22, 2020, 03:34:13 AM
This sort-of autoplays once you have taken the first area: Upgrade until you create more creeper than the next area does, wait until your creeper level exceeds that of the next level, open the gates.
The issue is that the scripts make emitters always emit the same amount. E.g. a strength-10 script emitter will always emit 10 creeper

In the standard game, an emitter will emit just enough that the cell below the emitter has 10.
I.e. emitters that are already saturated (i.e. creep level 10 will cause emitters with strength 10 or less to not emit anything).
This means that you can't just wait until your backyard AC emitters have created those 5000 creep you need to overwhelm the frontline, you have to make sure that the frontline AC emitters are strong enough. This turns the game from a merely "wait until your accounts grows" style into a "I need to keep the frontline strong" style, making it much more dynamic.
Title: Re: Custom Map #8428: Fun arena. By: HeyHeyHey
Post by: Schizo on May 22, 2020, 03:50:15 AM
Good job using the scripts.  I assume it was pretty easy because it was your first try.  I do love this style of map and I hope you make more.
Title: Re: Custom Map #8428: Fun arena. By: HeyHeyHey
Post by: marvinitfox on May 22, 2020, 04:20:04 AM
great idea, will be nice once you get it to work.

The intro text talks about spores... what spores?

The emitter mentions upgrade, auto-upgrade.. but seem to be stuck in permanent upgrade mode?

The altered rules regarding emitter creep production are not at all clear.
(but definitely altered, as toolforger mentions above)