Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 10, 2020, 11:52:56 PM

Title: Custom Map #8394: PAC Time. By: AlFaNuGan
Post by: AutoPost on May 10, 2020, 11:52:56 PM
This topic is for discussion of map #8394: PAC Time
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8394)

Author: AlFaNuGan
Size: 153x153

Desc:
A #PAC map with islands. Or ships trying to mine ore? Maybe a secret creeper research facility gone wrong.
Title: Re: Custom Map #8394: PAC Time. By: AlFaNuGan
Post by: bgzzz on May 11, 2020, 03:21:31 AM
I don't get how to start. None of the PZ are reachable (or at least I did't find how).

any advice ?
Title: Re: Custom Map #8394: PAC Time. By: AlFaNuGan
Post by: GuiZe on May 11, 2020, 03:48:21 AM
Same here, I can't seem to find how to reach a new PZ before being countered by AC. Any help please ?
Title: Re: Custom Map #8394: PAC Time. By: AlFaNuGan
Post by: bgzzz on May 11, 2020, 04:27:51 AM
Quote from: GuiZe on May 11, 2020, 03:48:21 AM
Same here, I can't seem to find how to reach a new PZ before being countered by AC. Any help please ?

Finally beat it :

Spoiler

First, you a have a limited time before AC floods the starting point. At this point it's too late.

The first PZ is the one at left, downmost. To reach it (several attempts and reload required), I had to play with fields.
First,, I target south west, not to the PZ, but just under the "square" (around the direction of 7/8 on a clock).
This will put some creepeer paquets out of reach of some canons.
This small load of creeper may then be sent to the PZ.
Alternative loading creeper at the very bottom of the screen then pushing it to the PZ eventually, if properly timed and with a high amount of luck, the PZ will be digitalised.
The remaining of the map, is not easy, but does not have a hard point like the start.

[close]

globally, I liked the map. Except the start which is too difficult, it's well balanced.
Title: Re: Custom Map #8394: PAC Time. By: AlFaNuGan
Post by: GuiZe on May 11, 2020, 04:32:46 AM
Thanks, I was able to reach my first PZ just after posting my message (guess it brings luck !)
Spoiler
Funny, I took the right PZ first, instead of the left one
[close]
Title: Re: Custom Map #8394: PAC Time. By: AlFaNuGan
Post by: hbarudi on July 14, 2020, 04:46:50 PM
This map I got stuck at a later point than the start, thanks for the early game walkthrough, but I am surrounded by space and 4 beams sitting in powerzones with either 2 guppies to recharge them and 2 more with cns to recharge them. Converting almost every emitter to making phantoms does not make enough phantoms to deplete the powerzone beam and preventing me from being able to cross the void.
Title: Re: Custom Map #8394: PAC Time. By: AlFaNuGan
Post by: Riskbreaker on July 14, 2020, 06:09:06 PM
Quote from: hbarudi on July 14, 2020, 04:46:50 PM
This map I got stuck at a later point than the start, thanks for the early game walkthrough, but I am surrounded by space and 4 beams sitting in powerzones with either 2 guppies to recharge them and 2 more with cns to recharge them. Converting almost every emitter to making phantoms does not make enough phantoms to deplete the powerzone beam and preventing me from being able to cross the void.

Hint:
Spoiler
beams have limited range, even on a powerzone
[close]
Title: Re: Custom Map #8394: PAC Time. By: AlFaNuGan
Post by: Riskbreaker on July 14, 2020, 06:10:49 PM
This one is an actual solution to your problem, which could be something you didnt know about pac maps

Spoiler
you can land a spore on the void and spread digitalis there
[close]
Title: Re: Custom Map #8394: PAC Time. By: AlFaNuGan
Post by: goodyosef on November 23, 2023, 05:47:57 AM
Absolutely crazy hard start, followed by a ton of fun rampaging through the rest of the map. I might drop the initial difficulty just a smidge, but man I had a great time once I got my legs under me.
Thanks for a great map!